Showing posts with label eVlad. Show all posts
Showing posts with label eVlad. Show all posts

Monday, 1 June 2015

Mitsuharu on Bat Reps - Learning Legion Thagrosh, Prophet of Everblight vs Vladimir Tzepesci, the Dark Champion

Hey guys welcome to my latest bat rep, and my first with Legion! Finally! This is likely the most I have looked forward to a game in a long time and I was pretty psyched to get models on the table. I was using my pThagrosh practice list that I wrote about in my last CitTM article:

Thagrosh, Prophet of Everblight +5
-Succubus -2
-Ravagore - 10
-Angelius -9
-Scythean -9
-Seraph -8
Nyss Shepherd -1
Nyss Shepherd -1
Forsaken -2
Deathstalker -2
Deathstalker -2
Max Legionnaires -6
Spawning Vessel -3
Objective - Fuel Cashe

I managed to get a game with Mike, who usually plays Trolls but was trying out Khador for the first time. His list consisted of eVlad with a wardog, a Destroyer, Juggernaught and Drago as well as the Great Bears, a unit of Widowmakers, a max unit of winter guard with UA and three rocketeers and Kovnik Joe, two Mortars and a Manhunter. Nick found us a scenario using http://www.rollforscenario.com/ and we got Fire Support. We rolled for first turn and I got a 6, giving me the first turn. 

I deployed with my battlegroup to the right of centre with my Legionaires and Spawning Vessel to the left. Mike set up with his battlegroup in the centre and his Winterguard package to my left. I then popped my Deathstalkers on either flank while his Manhunter and Widowmakers went on his flanks. 


On my first turn I had the Legionaires charge up the board, with three of them killing their brothers to fill up the pot, who then popped out a shredder. The battlegroup then ran up, with the Seraph using Slipstream to shift Thagrosh up slightly. The Deathstalkers advanced up the flanks and Thagrosh moved up, putting out tenacities on all of the battlegroup except the Angelius, casting Fog of War and giving Draconic Strength to the Scythean. 


On Mike's turn he ran up most of his army, the Widowmakers nestled up behind a wall, but were out of range to do any damage. The Manhunter ran into the forest for protection. The Mortar on my right flank advanced up to take a shot at the Legionaires, but it was half an inch short and deviated back, missing everything. The battlegroup ran up and the Winterguard used Bob and Weave and advanced. 


On my turn I had the Legionaires run up towards the Widowmakers followed up by the Spawning Vessel. The seraph used its animus and then moved across the Ravagore around the Obstacle, pushing the Ravagore two inches closer to the Widowmakers. The Seraph then took a Strafe into the Manhunter, killing him but nothing was in range for the second shot from the strafe. The Ravagore, now a bit closer, sacrificed movement to aim a boosted shot into the Widowmakers, killing three of them. The Angelius moved up to the edge of the forest, but was just short on its gun to hit the Destroyer, annoyingly. The Deathstalkers continued to move up the flanks. Thagrosh started his work as the tenacity fairy and started putting out the animus onto most of the battlegroup including himself. 


Mike had been hoping that his Widowmakers and Manhunters would have gotten more work done before dying and so moved the remaining Widowmaker back towards the Mortar and out of the way of the winter guard. The winter guard then moved up and used sprays from the UA to kill a handful of the Legionaries. The Juggernaught and Drago ran up towards my lines while the Destroyer took a shot at the Scythean, sticking a bit of damage on it. Vlad advanced up, out of kill box, hiding between the Great Bears. The mortar on my left took a shot at the Legionaires, but missed, scattering back to kill one of the pot, which was full of dead Legionaires at this point, and hit the Ravagore but failed to damage. 


I started my turn by reaving in all of my fury and taking my Vengence move to reposition the Legionaires to get them better charge lanes on the Winter Guard. The Seraph took a strafe shot on the Juggernaught, only rolling two this turn again, chipping the paintwork but doing minimal damage. The Ravagore then moved up and took a shot at a bundle of Winter Guard, catching a clump of them with the AOE. Only one failed their tough check, though, however the animus set the survivors on fire. The remaining Legionaires charged the closest winter guard and remaining Widowmakers, missing all but one attack thanks to poor dice rolls. The Pot then spawned a Stinger who moved up and sprayed but completely failed to kill anyone. The far right Deathstalker continued its extreme flank, killing the Mortar on that side. The Ravagore and Seraph were running hot and so the Shepherds took the fury off them. The Scythean then charged Drago, moving to also get the Juggernaught in melee. He then proceeded to hit Drago twice, triggering the Chain Attack, getting a hit on both the Juggernaught and Drago. When the smoke cleared and he was out of fury Drago was left with only a couple of boxes. Not wanting to fall shy on the piece exchange I flew the Angelius in to finish it off with an armour pierce charge, then the foresaken came up to take its fury off, giving her two. Thagrosh continued to dole out Tenacity to everyone and camp on a healthy stack of transfers. 


On Mike's turn he continued to whittle down my forces. The Winter Guard on fire all died as it didn't go out. Joe started by moving up and shooting at one of the Legionaires. Since the Legionaire was engaged he missed and ended up shooting one of his own Winter Guard in the back, but they passed their tough roll. The Winter Guard then took some shots and sprays into the Legionaries and the Stinger, killing two of the troops but missing the lesser with all of the shots. The Destroyer charged the Angelius but had trouble hitting its high DEF and only got one solid hit, which did a moderate amount of damage. Vlad then went and feated, affecting himself, the wardog and the Great Bears before running out of the way of the nearby beasts. The bears then activated and charged the Scythean, killing it with ease. 


On my turn I had the Ravagore move across the board and take an optimistic animus and shot at Vlad, but this missed despite the boost thanks to the feat bonus, deviating forwards to utterly miss everything, leaving a scather behind the caster. The Angelius took a double boosted Armour pierce hit on the Destroyer, doing a high amount of damage, but was then unable to damage it much more afterwards. The Foresaken also charged the Destroyer, but only managed a few points of damage to the high ARM Jack. The Seraph continued to plink shots into the Juggernaught, rolling a full 4 shots, boosting damage on all of them, but only doing a middling amount of damage to it. The Pot then produced a second Stinger, who joined the first in spraying over the Winter Guard, killing the UA and two of the Guardsmen between them. The Legionaires' Vengence and charges killed another couple of Guard, but Joe passed his tough to survive another turn. The Deathstalker on my left flank took out the other mortar, and the other one did a few points of damage to the objective. Thagrosh then moved up to the objective to get a line on the friendly flag to dominate next turn and then feated (not shown in the below pic) to put the Scythean back in play in front of him. 


Unfortunately at this point Mike had to call the game as he needed to leave to get home. This was a shame as I'd been enjoying the game and had wanted to play it out, but since we were new to our factions the game had taken a bit longer in the tank than usual and so it had gotten quite late. We discussed the game while packing up and Mike felt that I had a significant upper hand in attrition that he wouldn't be able to come back from, especially with me in position to dominate my own flag next turn. You can never rule out a Hail Mary assassination run with Vlad though!  

I thoroughly enjoyed playing Legion. I was slightly worried going into it that I'd be disappointed with them after building them up in my head so much. I really think that their play style is much better suited to my preferred approach and they're a much better fit for me. 

In terms of the game, retroactively I probably should have moved Thagrosh across into a position to dominate a turn earlier to allow me to start scoring sooner. I also probably shouldn't have taken the shot on eVlad in my final turn and continued to wear down the Winter Guard. Mike's remaining two Jacks were beat up enough to not pose too much of a threat to my beasts but I'd have enjoyed seeing where he went from there. I feel like I got to explore all of the models I had in the list pretty well. The Spawning Vessel is an awesome psychological tool since it really takes the sting out of your guys being butchered if you get to benefit from it later! 

This game has only whetted my appetite to play more Legion and I'm excited to get them back on the board! 

Hope you've all enjoyed my first foray into Everblight because there's plenty more to come!

As always check out the Facebook page and like for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis 

-M

Monday, 16 February 2015

Tourney Tales - Valentines' Massacre

Hi again everyone, the dust has settled on the Valentines' Masscre tournament at my LGS so I'm here to tell you all about it. This is the tournament that I've been preparing for for the past few weeks so I was looking forward to it. Right up until the actual morning of the event, that is, which is when the cold I'd had brewing exploded into a full on head cold and I felt awful. Despite that though, I dragged myself down to play some Warmachine. (See how I slipped my excuses in early). Because of this illness I didn't get any photos like I said I would, and my memory of the games is foggy at best. Because of this I'll just write up a quick summary of the games I played for each round rather than a turn by turn. 

The lists I took were the two I'd been practicing with:

List One:

Intercessor Kreoss +5
-Vanquisher -8
-Reckoner -8
Min Choir -2
Vassal of Menoth -2
Nicia, Tear of Vengence -3
Rhupert Carvolo, Piper of Ord -2
Covenant of Menoth -2
Wracks -1
Vassal Mechanic -1
Daughters of Menoth -5
Max Exemplar Vengers -11
Max Exemplar Errants with UA -10

List Two:

eFeora +6
-Bonded Judicator -18
-Reckoner -8
Vassal of Menoth -2
Wracks -1
Vassal Mechanic -1
Eiryss, Angel of Retribution -3
Dartan Vilmon -3
Saxon Orrik -2
Gorman Di Wulfe -2
Min Choir -2 
Max TFG with UA -8
Min Zealots with UA -6

Round 1

My first game was against Will whose Mercs I'd had a practice game against last week. This time around, though we both decided to use our other lists, with me taking Intercessor Kreoss and him electing to take Magnus the Traitor. His list consisted of two Renegades, a Max unit of Nyss Hunters, eEiryss, Carvolo, Dougal MacNaile, Ayanna and Holt and probably most importantly Gastonne Crosse with a Galleon. From my part this game was a complete flop. I managed to allow Will to 'live the dream' with the list, getting a turn 2 assassination to win the game. A re-rolled deviation (thanks to Dougal) on a Renegade shot knocked Kreoss down, allowing the Galleon to pump him full of shots before hitting the drag (Double powder rations) and using the free melee to stomp on Kreoss' head. Not an especially auspicious start to the day, with me only managing to score 3 army points of damage for the whole game by killing Eiryss. 

Round 2

My second round game was against a Cryx player who was using Sturgis the Corrupted. I elected to drop eFeora to handle the infantry that was in both of his lists. His list comprised of Sturgis himself with a Harrower, a max unit of Boomhowlers, Gerlak Slaughterborn, a full unit of Bloodgorgers, a full unit of Bloodwitches with the UA, Orrik to give them pathfinder, Ragman, a Warwitch, two pistol Wraiths, and a min unit of Bile Thralls. It was a meaty list with lots of tough and other shenanigans to make it hard to get through. The game was pretty back and forth, and was fairly balanced throughout. Mainly because we were both really unlucky, failing to get off multiple things. The Bloodwitches and the zealots traded mini-feats to ensure that neither did anything for two turns. There was a turn when he passed no tough rolls, including the 4+ Boomhowlers, and then the following round not a single troll failed. We both took critical chain attacks but missed the second hit despite needing 3s to hit. Throughout the game Sturgis got work done, moving up the field with Relentless Charge to kill a bunch of stuff before yo-yo-ing back with teleport. This left his caster pretty bare for most of the game, and so he took a pounding from blasts from the Judicator. The Judicator was his main priority, putting all of his efforts into killing it, but missing the mark by around five damage boxes. In the end the blast damaged and the fact that fire never went out was what won me the game. despite being outside of Feora's Caustic Presence, the fire stayed on and the pow 12 was enough to finish off the former Cygnar caster and win me the game, making me one for two. 

Round 3

My third game of the day was against one of the youngest players in our meta. Despite his age, however, he's a canny opponent who generally practices against some of the best players we have. He was using Cygnar and had made a commitment to destroying a colossal for the day. Because of this he dropped a Siege list, and I obliged by dropping eFeora. His list included a Defender and a Squire with Siege along with a unit of Gun Mages marshalling a Hunter, a max unit of Tempest Blazers, Jakes with a Stormclad, accompanied by Arlan Strangewayes. The list also included Rienholt, Gorman and Pendrake. 

I spent the majority of the game sniping out the key support solos in the army, and using blasts to overcome the Cygnaran high DEF and take out a bunch of models. A lucky deviation from the Stormclad landed right on Jakes, killing her and making it inert. To overcome this he moved his Gun Mages into the zone and thunderstruck his own Jack backwards towards Arlan so he could reactivate it. This pushed the Jack out of the zone, following which the zealots and the Judicator managed to clear the zone and score a point. We both attritioned well but he found Passage'd jacks frustrating for his list and couldn't clear them from the zone, while I couldn't reach his caster for a reliable assassination run on him. In the end we got to dice down on a very unclear point in the game where there was no certainty which way it might have gone (his feat turn could have crippled me, or left him exposed to a solid assassination run) and since I'd scored one point I won on tie breaker. Putting me at 2 for 3 for the day. 

Round 4

The final round saw me paired up with Mark, the Khador player who I faced a couple of weeks previously during my iKreoss test games. Much like with Will we both ended up using our alternative lists. I played eFeora and he was locked into Vlad 2. The list included Sylys Wyshnalyrr, a Spriggan two units of Doom Reavers, Fenris, a max unit of Uhlans, along with the solo, and a max unit of IFP with Black Dragon UA. 

This game was good, and much like last time I massively out attritioned him, killing all but one of the IFP and Uhlans respectively, and leaving only two or three Doom Reavers by the end of the game. Despite this he put a bunch of pressure on me, moving across the board quickly and locking me out of contesting his flag. He made several attempts at an assassination run on Feora but she proved too hard to kill. He scored defensively on his own flag for 2 rounds, forcing me into a long shot assassination run. I hit with a double boosted rocket pod, wiping out half his boxes, and doing a couple more with the secondary blast. I then boosted the second rocket pod and would have hit if not for the Might of Kings bumping up his DEF, doing a bit more damage with the blasts. The Reckoner then managed to get a line on him and took another shot, but didn't have any focus for boosts, and even though he managed to hit, didn't roll enough to kill. He was left with a handful of boxes and on fire, but managed to score the final point for the win, leaving me on 2 for 4 overall for the day. 



The games I played were really fun, and apart from the first game I felt like I was always able to take control. I would have enjoyed myself a lot more if I wasn't feeling so sick, but nonetheless it was a good day, and I'm already looking towards the new casters I want to try out...

Stay tuned for more, and don't forget to like Mitsuharu on Minis on Facebook for regular updates and more!

-M