List One
eVayl +6
Machinations of Shadow - Tier 4
-Seraph -7
-Scythean -8
-Angelius -8
-Angelius -8
Shepherd -1
Max Spawning Vessel -3
Max Legionnaires -6
Objective - Arcane Wonder
List Two
Saeryn +5
-Scythean -9
-Scythean -9
-Angelius -9
Max Spawning Vessel -3
Foresaken -2
Foresaken -2
Spell Martyr -1
Spell Martyr -1
Deathstalker -2
Deathstalker -2
Objective - Fuel Cashe
Game One
My first game was against Alan, one of the other Legion players in the JML. His two lists were a pThagrosh and an eAbby list. I decided to go ahead with the Saeryn list since there was a lot of Melee in his two lists. He'd seen my Saeryn list and realised his Melee heavy Abby list would be pretty badly hamstrung by the feat and so decided to throw down pThagrosh. The list included a Scythean, Seraph, Shredder and a Raek along with two shepherds, two Deathstalkers and a max unit of Warspears with UA. This list had plenty of shooting to overcome my feat but not enough to be too overwhelming. The first round scenario was Outflank. I got the first turn and started by running everything up the board, swapping my Scytheans around to deny prey from the ogrun. Saeryn put out Banishing ward on herself and Respawn on a Scythean.
Alan then followed suit by having his army run up, mainly heading towards the zone on my right to fill that up. Thagrosh threw out Draconic on the ogrun to boost up their hitting power. Thagrosh hid behind an obstruction for some added cover.
On my turn I had my Scytheans advance into each zone and then had my Angelius charge the Seraph but it was half an inch out. Then I had Saeryn advance up and feat, catching all of my beasts to give them a little safety and then burned out a martyr to put Breath Stealer onto the opposing Scythean.
With my Angelius exposed Alan had almost all of his army shoot to try and take it down. Most of the force aimed and took pot shots, doing a ton of damage but, even with the entire force, he didn't quite manage to clear it, leaving it on 3 boxes with nothing left that could shoot, much to Alan's frustration. The Raek on the other flank shuffled to actually get toe in on the zone to contest.
On my turn I had the Scythean on my left charge the Raek and slaughter it, gaining control of the zone. Saeryn healed up the aspects on the Angel who then charged and polished off the two Ogrun in the zone with an armour pierce and an extra attack, securing that control too. The Deathstalkers took some shots on the Warspears but had trouble with their high ARM. The Foresaken each gobbled up a helping of Fury. Then I ended the turn up to two control points.
Alan took the exposed Scythean as an invitation and charged it with his own. After some pretty decent rolls he managed to destroy it but it respawned to get out of the way. The Warspears charged to get into the zone more and managed to roll high on an assault into one of the Deathstalkers, splattering it. The Seraph rolled low again on its strafe and didn't get much in. Thagrosh feated back the Raek who advanced into the pot and then put tenacity onto the Scythean in the zone.
On my turn I had my freshly respawned Scythean advance into Alans but apparently his was better trained than mine and rolled super low on damage and couldn't really get the job done. The other Scythean made up for it, though and killed a couple of Warspears, the Foresaken using its fury to tear apart another one. The last one (the UA) was frustratingly hard to clear and the spawned animused charging harrier didn't polish it off and neither did the blightbringer that clipped it. My damage rolls really letting me down his turn. In a last ditch Saeryn moved up stupidly and used some of her last fury to flick a knife at him, cranking the to hit in Melee and finally killed him, leaving me with 4 control points and no transfer targets.
Alan started his turn by having his Deathstalkers advance up and take shots. They both hit her high DEF and put a few points on her. The Seraph reared up, getting ready to polish her off just as dice down was called. I was literally seconds away from a loss but I was saved by the bell and won the game with 5 control points!
Game One: First Tiebreaker Win
Game Two
With my win in game one I was paired with the winner of the other round one game which was, of course, Nick whose beautiful terrain we were battling over, who'd managed to win his game against Ben's Skorne two tables down. As it was D&C1 we were both locked into our other lists. This left me with Machinations of Shadow. Nick had played his Goreshade list on the other table and so that left me to deal with his evil, evil pDenny list. It included a Skarlock, a Slayer and a Deathripper in the battlegroup along with a Machine Wraith, a max unit of Nyss Hunters, the Devils Shadow, Rockbottom, Dougal and Wrong Eye and Snapjaw. I played against this list several times in the league and it destroyed me very well whenever I played into it so this was the list I'd been dreading.
The scenario for round two was Destruction and, despite my +1 I lost the roll to go first. Nick chose sides, picking the more defensive terrain, giving me first turn. I started the game by running everyone up the board to claim some real estate, putting Admonition and Refuge on the two angels respectively as well as Occultation on the Legionnaires. The Seraph and Scythean advanced up to near the zone in the nearby forest. The Legionnaires and Spawning Vessel plodded up the centre of the board.
Nick followed suit by having his Nyss run out, spreading themselves across the front line followed up by everything else. Denny herself advanced up with the Devil's Shadow to hide behind the nearby wall. Wrong Eye and his pet advanced up to the nearby hill and Submerged themselves to avoid any shooting malarkey.
On my turn the Seraph advanced up and killed the front two Devil's Shadow with its gun and the Scythean shuffled further into the forest. The Legionnaires ran to gum up the zone a little followed by the pot. The Angels just shuffled around on my flank pulling in a little while Vayl snuck up behind the obstruction to get cover.
On Nick's turn he had Denny move out of her wall and into the open so he could feat, managing to catch the majority of my models (only Vayl and the Vessel avoided it) he then proceeded to have his shooting take out a couple of my legionnaires (bringing back the two dead Devils Shadow) and spot remove one of my Angels, putting some serious hurt on the other one what he was at it. The Machine wraith ran into the zone to be incorporeal and contest like a pain.
Under Denny's feat my army was pretty bad but I saw an opportunity on Denny since she was actually exposed. I had my Legionnaires and pot shuffle around to expose a lane and then spawned a harrier to be Vayl's channeler. Vayl moved up to exactly 10" away and pinged it in the back. Then she feated and threw a free obliteration at Dougal, hoping to clip Denny in the Blast. The AOE is smaller than I thought and so missed her, simply splattering Dougal. I bought another one on a Nyss and hit, killing two Nyss and getting boosted blast damage on Denny. Unfortunately my dice weren't amazing and I only did a little damage. The Seraph advanced up Strafed into her with two shots, actually managing to hit with one despite the reduced RAT, but the damage roll wasn't great and she was left with 12 boxes. My surviving Angel pulled back and the Scythean shuffled deeper into the forest to end my turn.
My assassination run hadn't been very successful but luckily I hadn't exposed myself too much and I'd used my other feat spells to put Occultation on the Pot, Admonition on Vayl to give her a smidge more protection and Refuge on the Scythean. So on Nick's turn he took the safe route and moved a bunch of stuff into the zone, including both of his jacks, locking out the scenario until he could wipe out the rest of my army. He also managed to slaughter a bunch of legionnaires along the way too. Denny hopped back behind the wall.
On my turn I had the remaining legionnaires clear out a path for the Harrier I spawned to move up and be another node for Vayl at the end of the turn. The Scythean charged up and destroyed the objective and killing a devils shadow before refuging back. That scored the first control point of the game. The Angel then flew over to the other flank settling near Vayl. The Consul herself through out her oraculus and got channeler to boost an Oblit into Denny. I boosted the hit and managed to get exactly enough to hit her even behind the wall. My clock ended but I was able to take the damage roll. I couldn't boost since I was sat on nothing now and my clock was over. The dice came out too low to polish her off.
With Vayl camping nothing Nick started his final plan. Snapjaw charged up and killed a legionnaire to free up the arc to allow Denny to double boost a Scourge into her. The damage roll came up big and left me on 3 boxes and knocked down. The Nyss were next to move up and put Vayl down with a big CMA. Again, though, Dave called dice down seconds before my loss and, since I'd taken out the Objective last turn I was up by one control point and won the game.
Game Two: First Tiebreaker Win
Post-Games
These were two really close games that I managed to get a win despite being on the very precipice of stupid losses. I felt like I played fairly solid games up until the ends of both games but luckily I managed to luck my way into wins. Regardless this made me the overall winner of the tournament, deserving or not! I was completely wiped out by this point but I thoroughly enjoyed myself. I was pretty pleased, not just with the result, especially since I didn't feel I particularly deserved the wins, but with how great a time I had. I'd had a long day and was a bit under the weather so I was expecting to not have the best time but I really enjoyed the games and it was enthusing to play.
I'm planning to take a bit of a palette cleansing break from Warmachine for a while. In fact I just picked up Fishermen for Guildball! I'm actually really excited to play a new game so expect some posts about Guildball coming soon!
As always thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis
-M
I'm confused by your report of the game with Nick.
ReplyDeleteFirstly, since your clock ran out, the game should have ended immediately and since you had destroyed the objective, you had already won. Otherwise, had you not been ahead by a CP, you'd have lost.
Secondly, since you did play on, why did Nick's dice rolls not count?
Sorry if it's unclear. We were playing timed turns, not deathclock. Nick finished Denny's activation and was just about to start on his Nyss who would've easily finished her off when dice down was called. Because it was dice down and no-one had won the game it goes to the tiebreakers, first of which is the most control points. Since I'd taken out the objective I won the game. We didn't play on. There was no need since it was very clear that Nick would've won within another few seconds if we did.
ReplyDelete