Showing posts with label Mercenaries. Show all posts
Showing posts with label Mercenaries. Show all posts

Monday, 16 February 2015

Tourney Tales - Valentines' Massacre

Hi again everyone, the dust has settled on the Valentines' Masscre tournament at my LGS so I'm here to tell you all about it. This is the tournament that I've been preparing for for the past few weeks so I was looking forward to it. Right up until the actual morning of the event, that is, which is when the cold I'd had brewing exploded into a full on head cold and I felt awful. Despite that though, I dragged myself down to play some Warmachine. (See how I slipped my excuses in early). Because of this illness I didn't get any photos like I said I would, and my memory of the games is foggy at best. Because of this I'll just write up a quick summary of the games I played for each round rather than a turn by turn. 

The lists I took were the two I'd been practicing with:

List One:

Intercessor Kreoss +5
-Vanquisher -8
-Reckoner -8
Min Choir -2
Vassal of Menoth -2
Nicia, Tear of Vengence -3
Rhupert Carvolo, Piper of Ord -2
Covenant of Menoth -2
Wracks -1
Vassal Mechanic -1
Daughters of Menoth -5
Max Exemplar Vengers -11
Max Exemplar Errants with UA -10

List Two:

eFeora +6
-Bonded Judicator -18
-Reckoner -8
Vassal of Menoth -2
Wracks -1
Vassal Mechanic -1
Eiryss, Angel of Retribution -3
Dartan Vilmon -3
Saxon Orrik -2
Gorman Di Wulfe -2
Min Choir -2 
Max TFG with UA -8
Min Zealots with UA -6

Round 1

My first game was against Will whose Mercs I'd had a practice game against last week. This time around, though we both decided to use our other lists, with me taking Intercessor Kreoss and him electing to take Magnus the Traitor. His list consisted of two Renegades, a Max unit of Nyss Hunters, eEiryss, Carvolo, Dougal MacNaile, Ayanna and Holt and probably most importantly Gastonne Crosse with a Galleon. From my part this game was a complete flop. I managed to allow Will to 'live the dream' with the list, getting a turn 2 assassination to win the game. A re-rolled deviation (thanks to Dougal) on a Renegade shot knocked Kreoss down, allowing the Galleon to pump him full of shots before hitting the drag (Double powder rations) and using the free melee to stomp on Kreoss' head. Not an especially auspicious start to the day, with me only managing to score 3 army points of damage for the whole game by killing Eiryss. 

Round 2

My second round game was against a Cryx player who was using Sturgis the Corrupted. I elected to drop eFeora to handle the infantry that was in both of his lists. His list comprised of Sturgis himself with a Harrower, a max unit of Boomhowlers, Gerlak Slaughterborn, a full unit of Bloodgorgers, a full unit of Bloodwitches with the UA, Orrik to give them pathfinder, Ragman, a Warwitch, two pistol Wraiths, and a min unit of Bile Thralls. It was a meaty list with lots of tough and other shenanigans to make it hard to get through. The game was pretty back and forth, and was fairly balanced throughout. Mainly because we were both really unlucky, failing to get off multiple things. The Bloodwitches and the zealots traded mini-feats to ensure that neither did anything for two turns. There was a turn when he passed no tough rolls, including the 4+ Boomhowlers, and then the following round not a single troll failed. We both took critical chain attacks but missed the second hit despite needing 3s to hit. Throughout the game Sturgis got work done, moving up the field with Relentless Charge to kill a bunch of stuff before yo-yo-ing back with teleport. This left his caster pretty bare for most of the game, and so he took a pounding from blasts from the Judicator. The Judicator was his main priority, putting all of his efforts into killing it, but missing the mark by around five damage boxes. In the end the blast damaged and the fact that fire never went out was what won me the game. despite being outside of Feora's Caustic Presence, the fire stayed on and the pow 12 was enough to finish off the former Cygnar caster and win me the game, making me one for two. 

Round 3

My third game of the day was against one of the youngest players in our meta. Despite his age, however, he's a canny opponent who generally practices against some of the best players we have. He was using Cygnar and had made a commitment to destroying a colossal for the day. Because of this he dropped a Siege list, and I obliged by dropping eFeora. His list included a Defender and a Squire with Siege along with a unit of Gun Mages marshalling a Hunter, a max unit of Tempest Blazers, Jakes with a Stormclad, accompanied by Arlan Strangewayes. The list also included Rienholt, Gorman and Pendrake. 

I spent the majority of the game sniping out the key support solos in the army, and using blasts to overcome the Cygnaran high DEF and take out a bunch of models. A lucky deviation from the Stormclad landed right on Jakes, killing her and making it inert. To overcome this he moved his Gun Mages into the zone and thunderstruck his own Jack backwards towards Arlan so he could reactivate it. This pushed the Jack out of the zone, following which the zealots and the Judicator managed to clear the zone and score a point. We both attritioned well but he found Passage'd jacks frustrating for his list and couldn't clear them from the zone, while I couldn't reach his caster for a reliable assassination run on him. In the end we got to dice down on a very unclear point in the game where there was no certainty which way it might have gone (his feat turn could have crippled me, or left him exposed to a solid assassination run) and since I'd scored one point I won on tie breaker. Putting me at 2 for 3 for the day. 

Round 4

The final round saw me paired up with Mark, the Khador player who I faced a couple of weeks previously during my iKreoss test games. Much like with Will we both ended up using our alternative lists. I played eFeora and he was locked into Vlad 2. The list included Sylys Wyshnalyrr, a Spriggan two units of Doom Reavers, Fenris, a max unit of Uhlans, along with the solo, and a max unit of IFP with Black Dragon UA. 

This game was good, and much like last time I massively out attritioned him, killing all but one of the IFP and Uhlans respectively, and leaving only two or three Doom Reavers by the end of the game. Despite this he put a bunch of pressure on me, moving across the board quickly and locking me out of contesting his flag. He made several attempts at an assassination run on Feora but she proved too hard to kill. He scored defensively on his own flag for 2 rounds, forcing me into a long shot assassination run. I hit with a double boosted rocket pod, wiping out half his boxes, and doing a couple more with the secondary blast. I then boosted the second rocket pod and would have hit if not for the Might of Kings bumping up his DEF, doing a bit more damage with the blasts. The Reckoner then managed to get a line on him and took another shot, but didn't have any focus for boosts, and even though he managed to hit, didn't roll enough to kill. He was left with a handful of boxes and on fire, but managed to score the final point for the win, leaving me on 2 for 4 overall for the day. 



The games I played were really fun, and apart from the first game I felt like I was always able to take control. I would have enjoyed myself a lot more if I wasn't feeling so sick, but nonetheless it was a good day, and I'm already looking towards the new casters I want to try out...

Stay tuned for more, and don't forget to like Mitsuharu on Minis on Facebook for regular updates and more!

-M


Monday, 9 February 2015

Mitsuharu on Bat Reps - Feora, Protector of the Flame vs. Drake MacBain

Hi everyone and welcome back to the latest Bat Rep! This week was my final game before the local tournament this Sunday. I was still practicing with my eFeora list:

eFeora +6
-Bonded Judicator -18
-Reckoner -8
Vassal of Menoth -2
Wracks -1
Vassal Mechanic -1
Eiryss, Angel of Retribution -3
Knights Exemplar Seneschal -3
Saxon Orrik -2
Gorman Di Wulfe -2
Min Choir -2 
Max TFG with UA -8
Min Zealots with UA -6

My opponent was one of the few Merc players in my meta, Will, and was playing a new Highborn list he'd cooked up using Drake MacBain accompanied by Sylys Wyshnalyrr and a Galleon. The list also included a max unit of Boomhowlers, a unit of Gun Mages with UA, Alexia Mistress of the Witchfire, Anastasia di Bray, Eiyrss Mage Hunter of Ios, Madelyn Corbeau, Ogrun Bokur, Taryn di la Rovissi, a Gobber Tinker and Victor Pendrake. This list included a lot of interesting and some less common merc solos and combos. The Scenario that we were playing was Two Fronts, and I lost the roll for initiative thanks to Anastasia's Intelligence special rule. My opponent decided to take the more advantageous board side and let me take first turn. 

We each set up our Colossals in the centre of the board, and I then placed my TFG on the side nearest my zone with Orrik, and the zealots on the opposite side across from the other zone along with Gorman and the Seneschal, with Feora near the middle of the board, and the support staff surrounding the colossal. Will then deployed his gun mages opposite my TFG along with Pendrake, while the Boomhowlers surrounded MacBain on the other side of the board. All of the solos then advanced deployed right on the edge of his own zone. 



Having the first turn I ran my force forwards, placing the Zealots on the hill Directly in front of them, followed by the Judicator, Senechal, and Gorman. Orrik gave pathfinder to the TFG who then ran up close to the zone. Feora put out Escort and then moved up toward the linear obstacle on my side of the board, and the support staff all moved up, with the choir singing Passage on the Jacks. Will then ran all of his Solos into his zone, surrounding his objective which was The Stockpile, preventing knockdown (we had the details of this objective wrong. We'd been playing that it was no knockdown within 4", however this is B2B and the stand-up effect is 4"). The Gun mages moved forwards and the Boomhowlers ran across the board, with the Galleon stomping up behind them. MacBain then moved onto the hill, surrounded by Boomhowlers and used his feat, affecting the solos in the zone and himself and Boomhowler. 



In my turn Gorman stepped up and threw Black Oil at Alexia, but missed and deviated off to the wrong direction, missing everything. The Zealots then shuffled into the zone and prayed for Fervour, before ineffectually tossing bombs into the mass of solos, scratching a couple of them but not doing any real damage, and then used their minifeat to hold out. Orrik moved up again and put Pathfinder on the TFG, who moved into the zone with Shield wall and also mini Feated to turtle the zone. The Reckoner hopped over the wall into the zone, and Feora moved up behind the wall and put Ignite on the TFG. I then activated the Judicator and took a template shot at MacBain, boosting the to hit and managing to set him on fire thanks to the bond. My clock then ran out before either of the vassals could move up. In hindsight I should definitely have taken my extension this turn, and finished off my shooting and moved up my vassals, but I didn't. 




The fire did not go out on either MacBain or the Boomhowler next to him who'd also been set on fire, killing the boomie, and doing a couple of boxes on MacBain. Madelyn used her intrigue move to have MacBain shuffle forwards, considering the assassination run on Feora. The Galleon moved up and took a big chunk out of my objective. The Bokur charged through a gap in my Zealots using reach to catch the Seneschal and took him down to 0, knocking him down, waiting for the revive. Alexia then moved up and took a Hellfire shot on Gorman, being just barely within Stealth and killed him. At this point I realised how poor my Seneschal placement was, since the Greater Destiny Zealots could not die to bring him back and Gorman does not activate Restoration, since the wording is for Faction models. Moving on! Pendrake set his sights on his nemesis, Orrik, and advanced across the board towards him on the extreme flank. MacBain decided to be more cautious and jogged around to the back of his Galleon, using a couple of Jack Hammers to finish off the objective, scoring a point. The Gun mages aimed, killing a couple of the TFG despite their massive ARM, freeing up LOS for Eiryss to Disrupt the Reckoner. The Boomhowlers then charged, with two attacking the Reckoner, two on TFG and two on a zealot. One Boomhowler killed a zealot, freeing up the other to swing a couple of points damage onto the Judicator. The Boomhowlers facing the TFG failed to hit on any of their attacks thanks to Set Defence and the other one managed to deal a handful of boxes to the Reckoner. Anastasia then moved up, using espionage to get another activation on the board, but with the clock running down this achieved very little, with a couple of Boomhowlers putting a couple more boxes on the Judicator and the Reckoner. 



On my turn I gave a focus to the Judicator and upkept both of my spells. The zealots activated and instead of throwing bombs like a good Menoth player I decided to be stupid and moved into Melee to miss all my attacks vs Alexia and the Bokur. Feora moved across to shoot her spray at Anastasia, boosting the to hit roll, and still managed to miss, forcing Eiryss to finish the spy off with a quick crossbow bolt. The vassal then activated, moving up to the Judicator to use an Ancilliary attack on the flamethrower. The template covered a Boomhowler, Madelyn and Taryn. Taryn dodged the flames acrobatically, and Madelyn used Sucker! to have the Boomhowler double hit, with one of the damage rolls killing him. The Judicator then activated properly, spending a focus to pick up the Bokur and throw him at Madelyn. The throw missed Madelyn but only deviated by 1", meaning she was still hit, and both of them were killed in the resulting splatter. Saxon Orrik, having given the TFG as much guidance as necessary, moved up the board and levelled his hunting rifle at his nemesis, Victor Pendrake, grazing him with a bullet but failing to kill. The Reckoner managed to kill the Boomhowler engaging him despite being disrupted. The TFG then moved up the board but my clock ran out before I could make any attacks, and I again stupidly decided not to take my extension on the only other turn that it would have mattered. 

Will started his turn by rolling fire off MacBain who'd been taking a few boxes a turn all game from it and had Alexia use her souls to create 3 thrall warriors, who spawned in the zealots' back arcs. T wo of them killed their targets but the third managed to fail despite the bonuses to hit and the naturally low DEF. The Boomhowlers moved into the Judicator, taking a few more boxes off it. Pendrake sacrificed movement to aim at Orrik, hoping to end the feud with his lucky bow, forgetting that the sneaky Orrik has stealth, causing him to automiss. Being a coward Pendrake then had the Gun Mages shoot at Orrik to finish his job for him, but they failed to hit his high Defence. The Gun Mages did however manage to kill several of the TFG. Meanwhile Eiryss disrupted the Reckoner again. With his remaining time the Galleon advanced into a crack between 2 Boomhowlers, just getting the Judicator within reach, taking two punishing melee attacks on it. MacBain then activated and used repeated Jack Hammers and the rest of his clock to scrap my colossal. 

On my turn, somewhat disheartened by the loss of the Judicator I had the support staff run across the board towards the remaining Jack. The Reckoner used its natural Attack and an Ancilliary to kill a pair of Boomhowlers. The TFG moved up and swung at the Galleon, not harming it but setting it on fire. Orrik took more careful aim at his foe, Pendrake, and managed to get a killing blow, with Pendrake failing the tough roll. Moral Victory! Feora moved back towards the wall and firestepped into a safer location behind some human cover and the wall. The Zealots continued to do very little to clear their zone, with their combined efforts killing a single Thrall Warrior. Eyriss moved over the wall and within 5" of the Galleon to use Technological Interference to limit its effectiveness next turn. 




Taking advantage of an exposed Eiryss the Gun Mages and younger Eiryss shot her to death along with another handful of TFG. Alexia and her risen along with Taryn managed to polish off the last of the Zealots quite handily, freeing up the Boomhowlers to move across the board and victimise my support staff, with the Mechanic swiftly becoming a light snack for a Trollblood. Despite having no focus the Galleon moved into melee with the Reckoner and used its own attacks and some Jack Hammers to scrap it. 



Seeing that I was clearly losing the attrition game and with no way to clear out the Galleon I decided the best course  was to try for the assassination. I measured my control area and was pretty sure that I was around an inch out. Deciding it was still worth the try I started by having the TFG attack the Gobber Tinker and Boomhowler himself. The combined melee against the Tinker failed completely but Boomhowler was set on fire. Feora then firestepped over the wall, setting up a clear lane to MacBain. After that I remeasured my control area and found that I definitely was out of range for the assassination run. Instead I moved across into the wreck marker to get a slightly improved DEF and then feated, taking the fire from a Boomhowler and the Galleon, putting it back onto MacBain and Eiryss. Deciding that killing Eiryss was a priority she then boosted a flamethrower shot at her. And missed. Saxon Orrik then tried to make up for this with a risky charge on Eiryss but was about an inches short. The Vassal then moved into melee range of Boomhowler and used his Bolt to zap him. Unfortunately he made his Call of Defiance tough. This left me in a pretty precarious position, but Feora was DEF 19 vs ranged and camping a stack of 8 Focus. 




The fire on MacBain did another couple of points of damage but the fire on Eiryss rolled a double one. Leaving her more than alive enough to roll double 6 on her aim at Feora, hitting her squarely with a disruption bolt. The Boomhowlers and Alexia swanned across the board before Sylys ran to engage Feora, setting up a gang for MacBain on her. MacBain then charged in, boosting his charge attack. He hit and did a handful of damage. He bought and double boosted the attack again, reducing her to a few boxes. He bought a final attack and cranked the damage roll putting her in the ground. 

This was a fun game, starting off slow and then getting very serious very quick. We were both inexperienced with the lists that we were using and so there were some pretty basic mistakes on both sides. I should have placed my Seneschal on the other side of the board with the TFG instead of with the zealots who couldn't heal him. I also should have been throwing bombs instead of swinging sticks with the Zealots. I also should have used my extension on the earlier turns. 

I'm looking forward to the tournament on Sunday and I'll be sure to write it all up and give you all a look at how it goes!

Don't forget to like Mitsuharu on Minis on Facebook for more updates!

-M




Sunday, 31 August 2014

Sword<Pen<Brush - Converting Mercenaries

One of my greatest loves in life is Narrative. I love a good story, if it's novels, TV, movies, comic books or even miniature gaming I'm addicted. Every time I pick up a model and grab my paints and brushes I'm thinking of the story of each of the little people I'm trying to bring to life. This seems like a bit of a tangent to the main body of the article but I'm getting there, bear with me. Anyway story is always what draws me to a character, world, unit or model. When I got started in Warmachine I was drawn to the knights and fanaticism of the Protectorate of Menoth. All well and good but the one thing I couldn't gel was mercenaries. I love the characterfulness of the mercenaries but I couldn't marry the mercenary mind set with the inflexible faith of the Menites. I gave up on including them, I'd make do I thought. 

I was persuaded, though, that it was necessary to include a couple in my armies but how to overcome the narrative issue? Conversion. By which I mean altering the models cosmetically and not trying to change the religious convictions of a sculpted piece of metal. Just slapping on different few parts and doing my own paints wasn't enough though. There needed to be story and character for each of the three I'd chosen. So here are the stories and model details for my three Menoth-ised Mercs:  

First Merc

The first merc I chose was Eiryss, Angel of Retribution or eEiryss. The official version looks like this:


I decided to turn her into a more Daughter of the Flame style character, swapping the sword for a double edged blade and giving her a Errant's crossbow instead of her own. Finally I slapped on an armour plate with a Menofix on the shoulder: 


Then I painted her in Menoth-y colours to compete the look:


And then I wrote up her story:

Selene 

Born in a North-western Llaelese Menite farming community, Selene lived a tranquil, pastoral life. Her father was the leader of the community and a fierce patriot, who imparted his love of the country into his children. 'Llael is the Garden of Menoth' was his favoured saying and in the beautiful and plentiful pastures it was hard to deny. Until the invasion. For the first few months Selene and her community were on the shifting frontline of the incoming red forces. The lines shifted back and forth as the Khadorans claimed the land and the Cygnarans pushed them back. Both forces consumed the land in their toils and left the land bleak and desolate. Most of the people of the township quickly learned to defend themselves but Selene's family never got the chance as they died in the early fighting leaving the young girl to fend for herself. 

The warjacks, cavalry and soldiers turned Menoth's Garden into a charnel house of churned ash and bloody soil. The people of the community were bitter and saw both sides as foreign invaders, despoiling their land, Llael was being torn irrevocably in two and there seemed to be no hope. Some in the community found solace in the Resistance but to Selene the message of the invasion was clear. Llael had lost the protection of Menoth and the impiety of the ruling elite had lead directly to the downfall of the nation. When the Protectorate forces moved into the country she took this as a sign of the only path to restore her country and, slitting the throat of each Khadoran living in her family home, she fled South. 

Selene joined the Daughters of the Flame and proved a capable assassin for the northern crusades in the early stages of the Protectorate's advance. Selene despises the ambition of Feora and sees in her the hubris of the Llaelese nobility. Preferring to fight alone she strikes where her god commands her and has shown an almost uncanny aptitude for disabling warcasters and warjacks who she sees as the epitome of heathen industrial evil. 

Merc Two 

Next up was the rogue alchemist Gorman DiWolf:


All I did for him was a simple head swap from a zealot which really contributed to making him match the rest of the army:


Then added a lick of paint:


And his narrative:

Tahïr the Red

The Idrian who would become known as Tahïr the Red was raised in one of the nomadic tribes that refused to convert to Menoth. Like many of the tribesmen living on the outskirts of the protectorate skirmishes with the faithful were common. It was during one of these conflicts that Tahïr narrowly avoided a direct hit from a zealot's bomb. While the the throw itself missed the explosion caught the nomad, engulfing him in flame. Instead of pain as the fire washed over him Tahïr saw only the perfection of flame and realised the glory of Menoth was contained in that fire. Diving out of the inferno horribly scarred, Tahïr leapt on the zealot who had opened his eyes and bludgeoned him to death with his own weapon. Taking up the zealot's bag of explosives he set about killing every member of his former family, gleefully screaming prayers to Menoth. 

He returned with the Protectorate soldiers in chains but soon convinced them of his conversion and was put to work with the Vassals. His grasp of mechanika was limited and his contributions rudimentary. But the Scrutators observing him soon realised he was a virtuoso with Menoth's Fury and any and all applications of the combustible. To Tahïr flame, especially used to slay the unfaithful, was the ultimate dedication to the Creator and his almost instinctive ingenuity with explosives lead to many subtle refinements of numerous weapons. 

Eventually Tahïr was given greater freedom to test his ideas and new creations and realised it was his destiny to create the ultimate explosive to be used against the enemies of the creator, and that this would be the ultimate dedication to Menoth. Impressed by his abilities and curious as to what he could potentially achieve Ark Razek sent Tahïr to join the Northern Crusade. In mere months he had earned a bloody reputation as the spectre Tahïr the Red and he continues his quest to find the perfect supplication to Menoth, a flame to match the one that brought him to the faith that will burn not just the flesh of the faithless but also consume their doubts and send their spirits to Urcean cleansed. 

The Third Sell-Sword

Finally the Mentite must Rhupert Carvolo:

 
This was a slightly different one. I added an exemplar shoulder pad and shield to meet his Menofix quota. Then I made a shoddy attempt at a Vassal like mask for him:


And painted (apologies for the picture quality):





And his tale:

Jean Llewelyn 

Born into a rich Llaelese merchant family Jean never really committed to anything in life. As a teenager he used his family's wealth and connections to come and go as he pleased, drinking with Kossites in Khador one month, and playing with a band in an Ordic bar the next. A callous drifter, Jean was quick to look after himself. As he matured he still maintained his reluctance towards responsibility and in an act of defiance against his Conservative father married a low born Cygnaran and started a family in Caspia. Playing music had always appealed to the youth more than the laborious work of maintaining the increasingly tense trade relations his father handled. Instead Jean played in taverns and faires around the city to keep his wife and daughters happy and fed. 

Jean might have continued his life as a carefree vagabond indefinitely had it not been for the outbreak of war in the Iron Kingdoms. Always a proud and moral man Anton Llewelyn, Jean's father had taken a vocal stand against the invading Khadorans and had been publicly executed as an example to dissenters. This stuck Jean profoundly and drove home his irresponsibly. He decided this was a second chance. Briefly. Within a few months he was back playing songs and drinking and revelling more than ever before, berely leaving enough coins to feed his family after he payed gambling debts and bar tabs. 

It was then the second great tragedy of Jean's life struck as war between Sul and Caspia broke out in full. Living within sight of Sul, Jean watched in horror as the Cygnarans began their assault and brought war to his doorstep. It seemed justified when the Sulese retaliated and he said so in his cups one night, leading to a brutal bar fight that left him unconscious in an alleyway. When he awoke the city was in flames around him. He rushed to return to his home, but when he arrived his home and his family had been burned to ash. 

It was at that moment that a trio of the men from the bar the night before stumbled across the broken man. Enraged by the destruction around them and desperate to lash out they identified in Jean a Sulese sympathiser and attacked. Jean did not resist the attack and would surely have died of not for the intervention of a Paladin of the Order of the Wall. The armoured protector cut down the men in a moment and stood in judgement of the Llaelese musician. 'This is what your faithlessness and lack of duty or honor have wrought.' He said as he left and the words were truer than he could know and cut Jean deeply. 

That was the moment of Jean's epiphany. He knew now that all the woes of his life were due to his own lack of direction and heart. Duty and Faith were more important that satisfying ones own base urges. Suffering had shown him the true path and Jean found, in the smouldering wreckage of his old home he found the metal front piece to his stove. In mimicry of the faithful Menites, held the metal in the flames of his former life until it was red hot and pressed it to his own face, fusing it to his flesh.

Since then Jean has returned to the one thing he knows, his music. But instead if playing for coin and drink he now plays arias and dirges of loss, patriotism and duty that stir the hearts of the soldiers of he faith, driving them to improve themselves. Jean cares less than nothing for his own well being and marches into the most hopeless situations without a moments hesitation, knowing duty is everything and seeking only to impart that to the men and women he serves with, that they can live the lesson he learnt from so much suffering. 

Conclusion

I've really enjoyed altering these models and coming up with a story that matches them. I also think the models worked out ok and now I have three unique models that have a small element of a life created purely by me. And that is the beauty of the hobby.

-M