Showing posts with label Lylyth. Show all posts
Showing posts with label Lylyth. Show all posts

Tuesday, 18 August 2015

Mitsuharu on Bat Reps - Saeryn, Omen of Everblight vs Kreuger, the Stormlord & Lylyth, Shadow of Everblight vs Morvahna the Dawnshadow

Hey guys! Sorry about not posting a battle report from my game last week, but this week I have a double bill for you! I managed to get a game this week against one of our more irregular players who'd brought his circle to the LGS. I'm still playing with eLylyth and Saeryn as a pairing at the minute and he was playing with eMorvahna and eKreuger. We discussed the lists and I decided to play with Saeryn, since it's the list I'm most focused on playing. The build hasn't changed:

Saeryn +5
-Angelius -9
-Angelius -9
-Scythean -9
-Scythean -9
-Raek -4
-Shredder -2
Foresaken -2
Foresaken -2
Deathstalker -2
Deathstalker -2
Spell Martyr -1
Spell Martyr -1
Maximum Spawning Vessel -3
Objective - Fuel Cashe

I'm still looking to get more experienced with the list and I feel like I'm making some good progress. I think my last few games with her have really tightened up and I've made some solid plays and taken advantage of her cool tricks. 

Pre-Game

Andrew, my opponent, decided he would play eKreuger against me. His list consisted of the Stormlord himself accompanied by a Wilder, a Gorax and a Stalker, Una the Falconer with a Rotterhorn, two Gallows Groves, Dahlia and Skarath two Wayfarers, two units of shifting stones, a unit of Druids and Overseer and a unit of Bloodweavers. We rolled out scenario from the 2015 packet and got Fire Support. I won the roll to go first and, since there was cover outside of kill box on both sides of the table, I took first turn. 

Deployment 

Taking first deployment I placed Saeryn near the handy wall to hide behind, with the Angels on the flank opposite the Circle flag and my Scytheans opposite my own flag. The pot went more central. The Circle deployed heavily on the flank with my flag on it, with only the Bloodweavers near his flag. The Deathstalkers went near the forest. 


Legion Turn One 

I had a very simple first turn, running all of my beasts up the board, getting the Angels into the forest on the flank with the Deathstalkers and got the Scytheans up near my own flag and within range of the Fuel Cashe for next turn. The Raek made it up onto the hill. Saeryn moved behind the wall and put Respawn on an Angel and tenacitied it too. She also had Banishing ward up on herself and got Tenacity from a Shredder. 

Legion: 0 Circle: 0


Circle Turn One

On Andrew's turn one he decided to enact a daring plan to kill one of my heavies. Una and her Griffon along with the Wilder, gave the front rank of Druids acceleration, allowing them to advance and pull my Scythean up as well as create a cloud wall. The next part of the plan involved having Krueger move up and Gallows the Sycthean. Unfortunately when he moved up he couldn't get LOS to it through the Druids' clouds and so he had to TK himself up to barely get the line on it. He dragged it up and then the Stalker activated and charged, only just managing to kill it after some lacklustre damage rolls. This did leave Krueger sitting on no transfers and so one of the stones and the Tharn moved up to screen. 

Legion: 0 Circle: 0


Legion Turn Two

On my turn two I saw a decent chance to assassinate and decided to take it. I had the Deathstalkers move up to clear some of the more 'in the way' Tharn and then had both Angels move up and shoot the warlock. Boosted hit and damage left him on fire and pretty unhealthy. The Raek then advanced and jumped into melee with him, hitting with one tail and doing enough damage to leave him on a single wound. Saeryn moved further up to the wall and feated, trying to catch Krueger in a Blight Bringer but he was just out. The remaining Scythean charged the Stalker but only got a couple of points of damage on it. I ended my turn and fire didn't go out and the damage roll was enough to finish him off. 


Since the game had been over so quick we agreed to play again using our second casters against each other!

Pregame

This time I was playing my eLylyth list:

eLylyth +5
-Succubus -2
-Ravagore -10 
-Ravagore -10
-Ravagore -10
-Naga Nightlurker -5
-Shredder -2
Deathstalker -2
Deathstalker -2
Shepherd -1
Shepherd -1
Strider Rangers -6
Ranger UA -3
Swamp Gobbers -1
Objective - Bunker

I'm still not sold on the list but I gave it another try anyway. Meanwhile Andrew was playing eMorvahna which had a Gorax, Stalker and Wilder, two Gallows Groves and full Druids too, but also had a max unit of Skinwalkers and UA and max Bloodtrackers and Nualla, a single unit of stones with keeper, and then a couple of minions with the Swamp Gobbers and a Witch Doctor. We decided to keep our table set up the same and keep the scenario. This time I lost the roll for first turn and so Andrew chose to go first and took the side with the trench to deny the ranged defence. 

Deployment 

Andrew deployed with eMorvahna and her beasts opposite her own flag with her battlegroup and the Druids alongside her. Then the Skinwalkers placed themselves centrally. I had Lylyth and her Ravagores deployed with the support staff in the middle of the board. The Tharn then AD'd in a line across the deployment zone and I put my Striders off on the flank opposite the Circle flag. 


Circle Turn One

The Circle started the game running everything up the board, having the Tharn spread out across the board, with the Skinwalkers behind them. The Druids and Gobbers provided a bunch of smoke for his advance and then had the support staff walk into the clouds. eMorvahna put Carnivore on the Skinwalkers and Fog of War on herself. 

Legion: 0 Circle: 0


On my turn I had Lylyth put Shadow Pack up on herself and then advanced up into the trench. She took a shot on a Bloodtracker and missed. So I bought a second, killing the Tharn but missing the snap fire. The Succubus put tenacity on her, moving up to behind the trench. The three Ravagores moved up and shot up the Bloodtrackers, killing three and leaving some scathers. The Naga also moved up and finished off a Bloodtracker too. The Shredder advanced and put Tenacity on the Succubus. The Deathstalkers failed to hit anything under Fog of War so the Rangers paired off to shoot Druids with CMAs and hunter. But they managed to miss all but one shot. Luckily they were able to reform back to relative safety. My Gobbers managed to pop smoke over Lylyth and the support. 

Legion: 0 Circle: 0


Circle Turn Two

On the Circle turn the Bloodtrackers ran around the Scathers and up to jam into my flanking battlegroup. The Skinwalkers also ran, plodding up the board more. The Druids continued up the board, dropping another load of clouds. The Gallows hopped up and allowed eMorvahna to channel a nuke, killing four of the Rangers. The support staff continued to advance, using the cloud from the Gobbers to hunker down and using the objective and the Stalker to cover eMorvahna

Legion: 0 Circle: 0


Legion Turn Two 

On my turn two I had Lylyth aim and shoot a Bloodtracker, killing one but missing the second from snap fire. I then feated and shot again, killing another tracker and Nualla with the Snap Fire. Killing Nualla meant the new leader was right at the back of the board and so the others were out of formation and couldn't attack. The Naga was able to move up without issues after that and kill another couple of Tharn. Between them the three Ravagores wiped out all but the leader of the Skinwalkers, leaving a bunch of Scathers in the middle of the board. The combined Striders continued to take shots but got very little done, killing a couple of Druids between them. 

Legion: 0 Circle: 0


Circle Turn Three

On the third Circle turn there were very few Circle models left on the table. Not that eMorvahna two cares. The turn was littered with order of activation problems. He started by having the stones port the Stalker up, with the animus up from the Wilder. Unfortunately this left the stone in eMorvahna's way. Because of this the Gorax moved up and used three Fury to kill it off after some bad boosted damage rolls. The Skinwalker leader and Bloodtracker leader both charged the Naga. The Tracker got the other two girls back in her command but only did negligible damage to the Naga. The Skinwalker was out of range on its charge. Now freed up eMorvahna advanced up to dominate the flag and burned all but one box of health to bring back the Skinwalkers and the Druids to jam up my side of the board, camping 5. The Stalker killed one of the Rangers and then advanced back with Lightning Strike. 

Legion: 0 Circle: 1


Post-Game

Unfortunately at this point we had to call the game before I could get into my turn since the store was closing around us. I feel like I was far enough up on attrition that I could have grinded the game out with more time, or perhaps a better option: I think if I took the free strikes on the two engaged Ravagores and the Naga I could get them and the other Ravagore along with Lylyth to get six shots into her for the game, or at least burn off the transfers and set her on fire. Potentially could've got Pin Cushion on too to really increase my odds. Unfortunately we can't know so we shook and agreed on a draw. I really enjoyed these games and felt a lot less overwhelmed than the other times I've played Circle previously. I'm looking forward to playing again next week!

As always thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis 

-M

Monday, 13 July 2015

Tourney Tales - Jaunce in July

Hey wargamers, and welcome to the latest edition of Tourney Tales! As I mentioned in my last couple of battle reports, I've been preparing for a tournament, which I just finished! Jayke from Hall of Legends and I headed down to Sheffield together. The tournament was The Outpost's Jaunce in July. It was a 50 point D&C1 steamroller with ADR. The lists I took with me were the two I've practiced over the last couple of weeks:

eLylyth +5
-Succubus -2
-Ravagore -10 
-Ravagore -10
-Typhon -12
-Naga Nightlurker -5
-Bolt Thrower -6
-Shredder -2
Deathstalker -2
Deathstalker -2
Shepherd -1
Shepherd -1
Foresaken -2
Objective - Bunker

And

Saeryn +5
-Angelius -9
-Angelius -9
-Scythean -9
-Scythean -9
-Raek -4
-Shredder -2
Foresaken -2
Foresaken -2
Deathstalker -2
Deathstalker -2
Spell Martyr -1
Spell Martyr -1
Maximum Spawning Vessel -3
Objective - Fuel Cashe

I feel like these two lists cover match ups really well and have some cool tricks and tech that I can play around with. The field at The Outpost was pretty varied but had some very competitive players in the game. My goal was to field test my Legion lists and see how they played in a tougher situation under a clock. Because it was quite a frantic day with timed turns I didn't get chance to take photos of the games. This also means I don't remember the play by play and so you'll have to manage with a summary of the games...

Round One 

My first round pairing was Matt 'Golly' Golliver, an internationally ranked player and part of the England WTC, as well as the winner of the Welsh Masters this year and Tiebreaker's 4th highest ranked player in the country. On top of that he was also a Legion player! Not only had I been dreading the mirror match I was playing it against someone way more experienced with the faction and the game than myself. He was using p and e Vayl in his two lists. Looking at the two lists I was pretty certain that he was going to drop eVayl. My plan was to drop eLylyth into the mirror but looking at the eVayl list I thought that he would be more than capable of tearing my Lylyth list to pieces. I elected to drop Saeryn and, like I thought, he dropped eVayl. The list was tier 4 (of course) and contained three Angelii, two Ravagores, two shepherds, a spell martyr, max Hex Hunters and a max Spawning Vessel. 

I lost the roll for the start of the game, even without Vayl's tier bonus. The first round was Destruction and I picked the table edge with a wall just outside kill box. Golly ran his Hex Hunters up, taking a commanding position in the zone, moving all the beasties up to threaten. I followed up by jamming into the zone and using my feat. There was still a lot of shooting and magic in his list, though, and so he was able to wear down most of my beasts despite missing multiple rolls. I had some poor die rolls taking out one of the Ravagores and managed to quickly lose the advantage on the piece trade. He quickly cleared all my beasts off the table, but not before I managed to get a control point by destroying the objective. As well as controlling the zone he also managed to repulse Saeryn from he wall with an Angel and then kill her with shots, completely clearing me off the table and getting more than 100% VPs thanks to the Vessel who'd spawned a Harrier. So my first round ended with a pretty comprehensive schooling from a real veteran. Oh well, on to Round Two!

Round Two

In Round Two I was paired up against a Cygnar player. This time around we were playing Recon. His lists were an eCaine build and an eStryker list. I decided to drop eLylyth as my Cygnar drop to out threat him and go for assassination where possible. He elected to play his eCaine list which was made of a squire and Hunter in the battlegroup along with Reinholdt, Gorman, Carvolo, Eiryss, max Boomhowlers, Gun Mages and UA with two marshalled Hunters and two units of rangers. I won the roll and chose to go first, while he gave me the edge with a forest in front of my deployment zone for Lylyth to hide behind. The Boomhowlers jammed pretty hard but took a beating on feat turn. His list struggled to take out my heavies, removing an over-extended Typhon early in the game but struggling to take out anything else once his things had been whittled down. 

Throughout the game he was very cautious with Caine, taking almost no shots and not feating at all. On one turn late game he moved up towards one of the flags to dominate and put pressure on. Lylyth shot into melee to take out some Boomhowlers and free up the Ravagores the first used animus and missed a shot (he had elevation) doing a few points from blast damage and setting off the cont. fire on his low arm caster. The second Ravagore cranked the boosted hit roll and caught him, stripping almost all of his boxes, leaving him with only a handful left. Unfortunately the fire went out on his turn, saving him, and giving him chance to run away. We attritioned a bit longer and I lost all my models except Lylyth, a shredder and a Ravagore. He then felt secure enough to move up again for the flag on the other flank, getting toe in on a forest. Not that my Ravagore cared about that. Lylyth shot out the last Boomhowler in the way and then the final Ravagore moved up, threw up the animus and then took the shot. It missed but the blast clipped him, I boosted the blast damage (he was on a 0 camp) and got him down to 3 boxes. This time fire stayed up and I rolled 4 on the damage, just enough to finish him off and secure me an assassination win!

Round Three

In round three I was paired up with a local Khador player in Incursion. He was using a pairing of a tier 4 Butcher2 Doom Reaver spam and Butcher3. Khador, along with the mirror, was the one faction I'd been uncomfortable with, since my drop could go either way depending on the lists. Looking at what he had, though, I decided that Saeryn was the best choice. He picked Butcher3. The list was merc heavy and included Ruin, Beast 09, Juggernaught and a war dog, as well as eEiryss, a Gobber Tinker, Gorman, Kell Bailoch, a Bokur, Aiyana and Holt, the TAC corps with Valachev, and a unit of Widowmakers. 

I won the first turn and ran everything up the board, taking a commanding presence, and he followed up grabbing some more real estate. On my second turn I had both Angels charge the Juggernaught, destroying it. Meanwhile the Deathstalkers started pinging shots off the Widowmakers, killing a couple. The Scytheans continued up towards the central flag. Then I feated, keeping my guys safe. Despite the feat he managed to shoot one of my Scytheans to death, using almost all of his models' activations. One of the most important activations was Gorman throwing Black Oil at my remaining Scythean, missing and deviating back onto all of the TAC corp, who were the only models contesting the middle flag. 

On my post-feat turn I moved my Raek to control the flag on my right which had nothing contesting it. The pot produced a Harrier who used animus and charged one of the contesting Widowmakers on the other flank, the Deathstalker removing the other, letting me control that flag too. The Scythean advanced to B2B with the centre flag, also getting reach on all of the TAC, clearing them off to secure that flag too, giving me 3 points in one turn. On the Khador turn Butcher moved up and used impending doom and flashing blade to kill my last Scythean and both Angelii. Beast 09 moved in to contest the Raek flag and two widow makers and Eiryss moved to contest the other flank, failing to hit the Deathstalker, though. On my turn the Harrier, totally out of control and on two fury, frenzied, charged and killed one of the contesting Widowmakers. The Deathstalker finished off the other Widowmaker but couldn't hit Eiryss. The pot stepped up, killing its own guy into the pot, producing another Harrier who animus and charged Eiryss, killing her and securing the flag, putting me on 4. On the other flank a moderately damaged (two armour pierce attacks last turn) Beast 09 was contesting my other flag preventing the win. I decided to go chips in. Saeryn moved up and chucked two Hellfires at it, boosting one damage. The Shredder then went rabid and advanced into melee, taking two double boosted attacks, followed by the loaded Foresaken who took 3 boosted damage attacks on him. Finally the Raek moved into melee, using all of its attacks to just manage to scrap the heavy, netting me the 5th, winning, control point, saving the game!

Round Four

Moving into round 4 I was on 2 and 1, putting me back into a competitive position. I was the pair up this round, being matched with Adam Bell with his Menoth. Remember back in round one when I got paired with the 4th highest rated player in the country? Adam is the 5th highest and top Menoth player, as well as another England WTC player. [sarcasm] Yay [/sarcasm]. I was also knackered by this point and was pretty tired but luckily Adam's a great guy and really fun to play against, even if he's a fantastic player who definitely plays to win. The scenario was Fire Support this round. He was playing Anson Durst and (I think?) eSevvy. eLylyth was my Menoth drop so my decision was pretty much made. Adam decided to drop Durst. I was pleased with that, not because I thought I'd be any good against it, but because I wanted to see, as a Menoth player (recovered), how the new guy played. Turns out it's pretty well. The list he was running was a Reckoner, Fire of Salvation, a Templar, a Devout, a hierophant, Nicia, eEiryss (again), Gorman (again), a Vassal, Corbeau, a reclaimer, a min choir and a max unit of Zealots with UA. 

I won the roll to go first and took the first turn, giving up the board edge with the trench. The game didn't last long and was one of the first of the round to be finished. I had trouble doing enough damage with Durst's awesome spells and abilities. He took a huge chunk of board space with running Zealots under mini feat which I couldn't shift, and then I had to burn my feat to clear them out. He managed to destroy my objective and control the flag for two points. I then derped trying for a very long shot assassination and failed to contest on my turn, getting him the 3rd point and so he was able to run Durst up to the flag for the scenario win. This was a disappointing but not unexpected loss and, as I said, Adam's a really fun opponent to face across the table and he made getting my ass kicked enjoyable. 

I ended up finishing 2 and 2, and was the highest ranked in that bracket thanks to my high SoS, placing me 7th overall. Given my inexperience with the faction as a whole and my lists in particular I was pretty happy to do that well. Especially with a win for each list. 

While I was more comfortable with my Lylyth list than my Saeryn I think that the Saeryn list is pretty solid and I just need more experience with it. I think I want to adjust the Lylyth one though, to replace Typhon with a third Ravagore, since he really wants to be further up the board than the rest of my army and gets isolated and killed early. 

I had a good time, overall, even if I was exhausted by the end of the day! I'm looking forward to playing some more with these lists and letting you know all about it!

As always thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis 

Also check out Hall of Legends for Jayke's analysis of his games!

-M

Tuesday, 7 July 2015

Mirsuharu on Bat Reps - Learning Legion- Lylyth, Shadow of Everblight vs. Madrak Ironhide, World Ender

Hey guys and welcome to the latest of my Learning Legion Bat Reps. This week, following on from my practice game with Saeryn, I was trialing my other list for the tournament, eLylyth! The list I've  gone for was:

eLylyth +5
-Succubus -2
-Ravagore -10 
-Ravagore -10
-Typhon -12
-Naga Nightlurker -5
-Bolt Thrower -6
-Shredder -2
Deathstalker -2
Deathstalker -2
Shepherd -1
Shepherd -1
Foresaken -2
Objective - Bunker

My opponent this week was Mike, whose Trolls have been featured in some of my previous reports and whose Khador was my first proper Legion game. This week he was also trying out something new with eMadrak. The list was mostly battlegroup and included a Pyre Troll, two Impalers, two Axers and two Bombers, two Champion Heros and some whelps. The scenario we rolled was Outflank and I won the roll to go first. I took first turn and deployed with Lylyth central, a Ravagore and shepherd on either side of her, Typhon and his Foresaken on my far right and the Naga on my left. Mike deployed with his battlegroup in a rough line, with the bombers in the rear and the Pyre troll In the middle. 


I had everything run up this turn, also putting out Shadow Pack and Tenacity on Lylyth, and having the Foresaken take one off Typhon to keep my Fury balanced. 


Mike took his turn and had Madrak put up Killing Ground and Warpath and then advance up, followed by his beasts who were able to run for free, moving up the board. 


On my turn Madrak was sat on a one camp and was exposed to my many guns. The Succubus started the turn by putting Dragon's Fire on Lylyth from the nearby Ravagore and she moved up, feated and started pinging shots into the World Ender. He transferred away his one Fury and took some damage. The Deathstalkers and the Naga used their shots to kill the Hero in 1" of Madrak, removing grim salvation and then both Ravagores took two shots into Madrak, forcing 3 successful tough checks! With nothing left to shoot him I had Typhon move up and multiple spray an Impaler. Luckily on the next turn the fire didn't go out and Madrak finally failed a tough getting me the win!


This showcased for both of us the incredible threat that Lylyth can give you on the board if you're not careful with your caster. Since the game was over so fast we decided to reset the game and try it again. I won the roll to go first again and deployed in almost the exact same way, while Mike turtled up Madrak a lot more on his side of the board. 


My first turn went pretty much exactly the same as last time, Lylyth put up Shadow Pack and tenacity on herself. The rest of the guys all ran up, taking positions near the zones. 


Mike had his front row of Trolls run up, taking board space, but having Madrak hold further back and only putting up Killing Ground and not Warpath, flanking him with both Heros in the rear to make him much more survivable. 

I took my feat at the top of turn two, having Lylyth taking all three of her shots on the Pyre Troll whose cont. fire and immunity fire were intimidating to my Ravagores and Lylyth. The Bolt thrower then moved up and also took a chunk out of the Pyre troll, pushing it back an inch. One Ravagore took out an Impaler with its two double boosted shots. The other Ravagore took shots on the Axer to my right, also double boosting but not quite killing it. The Naga moved up and into the zone. On my right flank Typhon charged the other Impaler and tore it to pieces with its attacks before putting up his animus. The feat spray nicked one of the heroes and forced a tough check. The Foresaken then moved up and gobbled up the excess Fury. 


On Mike's turn he had the Axer take some swings on Typhon, who took a bunch of damage but healed 3 back. The Bomber then moved over to him and made a two handed throw on Typhon, aiming him at the Foresaken. It was too far to hit her but scattered to one side, knocked down. He took 3 damage but then immediately healed it back again. The Pyre troll threw at Lylyth, getting a lucky deviation, clipping her (I forgot evasive) and setting her on fire, but failing to do any damage. The bomber on my left flank advanced into the zone and threw at Lylyth but it deviated off harmlessly. Each of the Heroes advanced up, one moving into the zone on my left. Madrak then went and used his feat, allowing both bombers and the Pyre troll to take shots at Lylyth, failing to hit her with any deviations. 


On my turn the fire went out, hilariously, keeping Lylyth safe. I reaved all the fury in and forced Typhon to stand up and then charge the Bomber with him, trying to clear the zone. It took all of his initial attacks and bought attacks but did manage to kill it. The full Foresaken then charged the whelp smashing its face in to clear out the zone and net me a control point. On the other flank the Deathstalkers took shots on the hero taking up space in the zone, forcing a tough check but failing to kill him. The Ravagore moved up to the other bomber, trying to clear that zone for Lylyth to dominate. He made a double handed throw on the heavy but failed the contested strength check despite having the extra die. The Bolt Thrower and Lylyth managed to finish off the Pyre troll between them. 


On Mike's turn he didn't have a whole lot left on the board. He had his Axer charge the Bolt Thrower sat in the back of the zone, but because he'd charged out of Madrak's control area he couldn't force for boosts or extra attacks, meaning he couldn't do too much damage. The previously knocked down hero in the zone to my left stood up and moved to engage a Deathstalker and take up real estate in the zone. The remaining Bomber activated and threw the Ravagore in revenge, leaving it stranded on the far side of the zone, but missing the naga he'd aimed for. The other Axer advanced up to threaten Lylyth. Madrak ended the turn by advancing up the board to get everyone back in his control. 


On my turn I decided to go chips in on the assassination. Typhon, who was out of control range, managed not to frenzy making it a safer bet. Lylyth managed to take a few shots into Madrak, forcing him to lose one transfer and take a little damage. The Foresaken went and took 3 fury off the full Typhon leaving him on one. The character heavy then turned and walked into Madrak, hitting with all 3 initial attacks at dice damage and buying a fourth to put him on no transfers, killing the lead Axer in the process. This freed up the Ravagore to advance into melee with the caster too, taking the charge in exchange for a free strike from the hero. I'd thrown up Tenacity and was hoping he'd miss or not do too much damage. I was wrong. He hit and the damage dice came up:


Ouch. Luckily the spiral (2) was literally the perfect one for me leaving the Ravagore battered but alive: 


The boosted charge attack missed but the second attack hit, forcing a tough check. He passed and I used the final fury to buy one last attack, auto hitting and auto triggering tough. This time the die came back a '4' and netted me a second assassination win. 


I really enjoyed these two games and they gave me a fun intro (less fun for Mike, I imagine) to eLylyth. She was surprisingly easier than I thought she'd be and I feel like this game has set me up to play a bit quicker on the clock. Retrospectively I should probably have gone for clearing out the zones and won on control instead of going chips in on a reasonable but not guaranteed assassination run. This'll be important to keep in mind at the tournament - not to get stuck into a single game plan. The tournament is this Sunday and I'm feeling pretty confident going in to it. I don't have any expectation of winning overall but I do think I can play competitively and hopefully win a couple of games. More importantly though, is getting practice with these lists in a competitive setting. But only time will tell how I do so stay tuned!

As always thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis 

-M