Showing posts with label Trollbloods. Show all posts
Showing posts with label Trollbloods. Show all posts

Monday, 13 April 2015

Mitsuharu on Bat Reps - Grand Scrutator Severius vs. Vladimir Tzepesci, the Dark Prince & Hoarluk Doomshaper, Shaman of the Gnarls

Hi guys, welcome back to the latest battle report. This week I actually managed to get two games in with my new pSeverius list that I wrote about in my CitTM article last week. For those who didn't read it or need a reminder the list comprised of:

pSeverius +6
-Heirophant -2
-Blessings of Vengence -7
-Reckoner -8
-Templar -8
Vessel of Judgement -9
Vassal Mechanic -1
Vassal of Menoth -2
Wrack -1
eEiryss -3
Gorman Di Wulfe -2
Saxon Orrik -2
Max Choir of Menoth -3
Max Temple Flameguard with UA -8
Objective - Bunker 

I was looking forward to giving it a nice test on the table. The first game I managed to play was against Mark and his Khador who I've played several times before. He was also trying out a new list, this time using pVlad. His list included Behemoth, a Spriggan, an Iron Fang Kovnik, a Koldun Lord, Kovnik Joe, a max unit of Assault Kommandos with a Flamethrower attachment, the Great Bears, a max unit of Winter Guard, and Aiyanna and Holt with Koldun Kapitan Valachev. We rolled off for scenario and got Fire Support from the 2015 scenario packet. I won the roll to go first and pre-deployed my Vessel left of centre and the battlegroup to the centre, with the TFG off to my right flank. Mark deployed his jacks and Vlad around the centre, while his units took up each flank. 


On my first turn I put a focus on each of my jacks and then had Sevvy place Eye of Menoth on himself and Defender's ward on the TFG, who also got pathfinder from Orrik. After which everything ran up to varying degrees, since I was concerned about his threat ranges. Eiryss ran into the forest and Gorman advanced to throw out smoke. Sevvy and his Heirophant moved up behind the wall, annoyingly still inside the kill box. 


On the other side of the board things went quite similarly. Behemoth received one from Vlad and then everything ran up, with the Koldun Power Boosting the Spriggan allowing it to run, ending behind the objective. 


On my turn it was time to start killing things. The Templar moved up and away, freeing the Vessel to move up and zap the Winter Guard, killing two. The Blessings of Vengence ran over towards the winter guard too, allowing Sevvy to move up, out of the kill box and then arc an Ashes to Ashes onto the Winter Guard, killing another handful, though one passed his tough check. The TFG got pathfinder from Orrik, and then advanced up with shield wall and iron zeal to make them DEF 15 and ARM 23 with Set Defence. The Reckoner advanced up to take a shot at the Spriggan, damaging the paintwork but little else. Eiryss moved over to shoot the Spriggan but rolled a 2 after I stupidly said 'anything but double ones'. Gorman moved up and threw out smoke again. 


Mark was prepared to retaliate. He advanced Vlad up to just behind the Behemoth and cast Signs and Portents to improve his rolls. The Assault Kommandos advanced through the difficult terrain and shot at the TFG but failed to hit most of them, with only one hit, taking no damage but getting tagged with a flare. Following that the Great Bears charged in with Backswing but only managed to kill one Flameguard. The Spriggan moved up and used its targeting to hit Eiryss, robbing her of Stealth and then killed her with his second shot. The Kovnik then tried to charge the Objective but was just too short. Aiyanna and Holt moved up, the elf was too far to nail Kiss on the Vessel and Holt pinged a couple of shots of it. The Winter guard got an additional attack die from Joe and then moved up with most of them taking shots at Sevvy, but the first one missed despite having 4 dice, drop the lowest, the rest of them only doing a couple of points of damage between them. 


On my turn I realised that Vlad had moved up to get out of Kill Box and was camping nothing. I allocated one each to the Reckoner and BoV, and upkept EoM but let DW drop. The Vessel moved up and fired its zap at the Winter Guard and managed to kill 3 of them. The Reckoner then advanced up and boosted a shot into Vlad to get the flare on him. This shot was dice damage but I only rolled a 3. I'd been hoping for more and now I wasn't too sure on my ability to finish him this turn. But then I remembered my Vassal, who had to move around my poorly placed choir and used Ancilliary attack to get another shot, thanks to Flare I was able to hit again and rolled a much bigger load of damage. BoV then ran across the board to get Vlad into his LoS, allowing Sevvy to arc a boosted Immolation into him, finishing him off, netting me an early assassination win. 


This was a short game and as we discussed after the game Vlad's positioning could have been better to block me out a bit more. I rolled quite low on my Ashes to Ashes and Admonisher bounces but it was still awesome blowing up his winter guard. The TFG with Defender's Ward demonstrated how indestructible they can be when everything lines up for them. 

Since the game had ended quite early in the night our (brand new) PG Dave asked me if I wanted to have a game against his Trolls. I agreed, congratulating him on the future win. He was playing a pDoomy list which was (shockingly) a tier 4 Runes of War list made up of pDoomshaper, Mulg, an Earthborn, a Mauler and an Axer, a max unit of Krielstones with UA and 4 units of Runeshapers with Jannisa. Dave won the roll to go first on Incursion and took the first turn. He deployed two units of Runeshapers on each flank, with the stones and battlegroup central. I deployed with most of my army off to my left flank, with the Vessel and the Reckoner on the right flank, Sevvy and support left of central and the TFG on the far left with Orrik. 


Dave went first and ran his Runeshapers up the board followed up by the battlegroup and the stones, with Doomshaper and the Trolls throwing out some defensive animi, and Doomshaper putting Banishing Ward onto one of the Runeshapers. Jannisa threw out a wall in front of the battlegroup. 


On my turn I moved up a bit (Spoiler Alert: not nearly far enough!) the Vessel moved up, trying to get in range of the Runeshapers but was too far away. The TFG turtled up into Shield Wall and shuffled up the board. Orrik ran up the board. The jacks ran up to get some more board. Just like last game Sevvy put out DW on the TFG and EoM on himself again. Gorman advanced up and popped smoke. Eiryss, not wanting to waste her a second time, ran across and back. 


Dave then ran his Runeshapers up, with one unit camping on the flag and the other screening them, setting him up to score next turn since I hadn't moved up far enough to properly contest the flags. The battlegroup and Doomshaper advanced further up, behind a wall Jannisa threw out, putting out the defensive animi again. Finally Doomshaper feated. 


On my turn I needed to clear the Runeshapers off the flags. I upkept both my spells and put one on each of my heavies. The Vessel stood still to aim and then shot the nearest Runeshaper, arcing to 3 others, forcing a passed tough on the initially hit model, but killing the other three that got hit. BoV moved up, across the wall to line up for an Ashes to Ashes. Sevvy arced into the Troll on the flag, killing two, and he then moved towards the Vessel to keep the Reckoner in EoM. Eiryss aimed and shot Banishing Ward off the Runeshapers. The Reckoner then advanced to the side and shot the Runeshaper on the flag, who passed a tough check, but I used an ancilliary to clear him off finally. The Templar advanced into the maximum reach range on one of the Runeshapers and killed it, before using Beat Back to back away. The TFG moved up, with three clumping into the nearest Runeshaper, with the rest moving up and using Iron Zeal. The three on the Runeshaper did a bunch of damage but didn't finish it off this turn, but did set it on fire. Gorman threw black oil onto another of the Runeshapers. 


On the following turn the Runeshaper on fire died. The remaining regular Runeshaper on my left flank advanced up to throw a rock at the TFG, but with all their buffs it missed and the blast wasn't enough to hurt them. Doomshaper moved up and put Transmutation on himself and then advanced to get Sevvy into his Control area and then purified, clearing off his own buff. This left Doomy exposed, but he then moved up his battlegroup to hide him, with the Earthborn getting onto the flag, putting out his Defensive buffs again, and having Jannisa drop a wall. The Runeshapers on my right flank moved back up into the flag, then chucked rocks to kill my choir near the Reckoner. The blinded Runeshaper stumbled away from Gorman, presumably trying to get the black oil off himself only to walk into the Mauler who hefted him back at Gorman, killing them both. Dave ended the turn, scoring two points. 


On my turn, and with the scenario pressure high, I allocated one to the Reckoner and a full three to the Templar. Sevvy, with a little help from the Heirophant got my upkeeps back out on himself and the TFG, and moved slightly off to the side. The Vessel stood still to aim and shot the Runeshaper in the forest, with the Admonisher allowing it to kill both models on that flag. The Reckoner then ran over to control the flag on my right. The TFG advanced up to the left flag, planning to attack in groups of three, but the first group killed the Runeshaper. The Mauler was also contesting the flag and so I charged in with the Templar, getting lucky with the dice and one-rounded it, using the Beat Back to move slightly further away. I ended the turn and gained 2 points, while Dave secured his third. 

 
Dave went into some serious consideration at the start of his turn, measuring Doomshaper's control area multiple times to check if the Earthborn would be in charge range of Sevvy. He decided he wasn't but had another plan to get at him. Mulg activated first, charging the Templar to get out of the Earthborn's way, trashing my heavy, but not moving in to contest the flag, despite being able to goad. The Earthborn then activated and charged a choir member thanks to rush, goading from the kill into Sevvy and, thanks to fortune, smushed him into the dirt securing Dave the win. 


I thought this game went better than I expected it to and I ended with 3 control points to 4 (the Reckoner was on the right flag so would be inert when Sevvy died) which was ok, but as Dave pointed out he would have moved his stone up to contest my left flag and I would have had a hard time clearing his trolls out thanks to self-sacrifice on the stone, but I did have a high volume of attacks from the TFG and so I might have managed to close it out, but we'll never know. I held back way too much in this game and should've been contesting the flags much earlier. I let Dave lock me out of Scenario and then failed to take opportunity to come back in and contest when I did have the chance. 

Both of these games were great fun and I feel like they helped put the list through its paces. I'm excited to get it on the table at the tournament, but I should have another practice game battle report next week first. 

Don't forget to like Mitsuharu on Minis on Facebook for updates and more!

-M

Monday, 16 March 2015

Mitsuharu on Bat Reps - High Executioner Reznik vs. Madrak Ironhide, Thornwood Cheiftan

Hey guys, and welcome back to Mitsuharu on Bat Reps. This week I was having real trouble finding a game (everyone was already spoken for) but luckily I managed to get a game at (almost) the last minute (my last minute is quite a bit longer than most people's) against one of the developing players in our meta who plays Trolls. I decided not to play Harbinger against him since I felt that would be unfair. Instead I decided to play my favourite Menoth caster: Reznik! I've written in the past about my love of Reznik but needless to say he's the caster I have the most fun with every game. The list I cooked up was:

pReznik +6
-Heirophant -2
-Crusader -6
-Vanquisher -8
Avatar of Menoth -11
Min choir -2
Vassal of Menoth -2
Vassal Mechanic -1
Max TFG with UA -8
Min Zealots with UA -6
Wracks -1
Gorman Di Wulfe -2
eEiryss -3
Saxon Orrik -2
Madelyn Corbeau -2
Objective - Effigy of Valour

I was umming and ahhing about whether I should swap out Gorman for Anastasia Di Bray for a while. Ultimately though I decided that Black Oil would be more beneficial than Espionage, since the body of the list is not designed to do loads of damage but instead to jam. On the other hand a Black Oiled heavy is still a real upset. I decided on Effigy of Valour to make sure that the TFG would be less likely to flee and ruin their jam. Obviously the solo package is geared towards delivering Reznik to the opponent's caster. 

My opponent was playing a pMadrak build. Most of his games so far have been at the 35 point level and so (he told me) the list he played was an expanded version of one of his 35 point lists he'd bulked up to 50 points. It consisted of pMadrak with an Impaler, Bomber and Mulg, a max unit of the Krielstone with UA, a unit of Runeshapers, and two max units of Warders. We were playing Two Fronts from the 2015 packet (for anyone keeping count I promise I am randomising the scenario each time. I have no idea why Two Fronts keeps coming up). I won the roll to go first and set up with Reznik just to the left of the centre of my deployment zone with the TFG and Orrik on my left flank, the jacks and support staff centrally and to the right of centre, and the zealots and Gorman on the right flank. On the other side of the table the Trolls all set up more centrally. 

I took my first turn, using Orrik to give pathfinder to the TFG to allow them to run into the zone despite the intervening forest, and everyone else ran up the board, meanwhile Reznik put Ignite on the TFG and Iron Agression on the Avatar. 


Things went very similarly on the other side of the board, with the Fell Caller putting pathfinder on one of the Warder units, allowing them to advance through the forest, with everything else running forwards as well. 


I continued to move up the board on my turn. The Flameguard and Zealots moved into their respective zones, using their mini feats to secure stronger defensive positions. Gorman moved into the zone and threw Black Oil at Mulg, hoping for a lucky deviation, but went off to the middle of nowhere. My Jacks moved up the board, trying to stay out of Mulg's threat range while also trying to nudge the Avatar close enough to get the alpha on him later. Reznik moved across into my zone, behind the Flameguard along with Madelyn Corbeau and Orrik. 


The Trolls then took their turn, and started to tentatively attack my army. The Warders on my left flank charged my TFG, but only two of them were able to get in, and both missed their attacks thanks to Set Defence. The bomber threw at the TFG also, but only hit one of them, with the blast damage not being able to crack their Iron Zeal/shield guard armour. On the other flank the Runeshapers intentionally missed a choir member in my backfield, managing to get a lucky scatter into my zealots, with the first blast killing two zealots and rolling exactly enough to kill Gorman as well. Mulg, the stones, Madrak and the Fell Caller all shuffled up the board, with the Warders on my right just toeing into the zone. On my turn I retaliated by having the TFG CMA into the two warders, killing both of the trolls who'd connected. Eiryss took a shot down a crack between the Impaler and bomber and hit Madrak to strip him of Sure Foot. The Vanquisher (who'd been allocated 1) moved up to start my run on Mulg. My plan was, with battle, to hit him with a boosted POW 16 from the gun. I needed 4s to hit... The deviation when I rolled 3 didn't hit anything. I was not sure of my threat range on Mulg with the Avatar, but with the Vanquisher missing I decided it wasn't worth risking being out. Instead the Avatar just nudged up slightly to be definitely in next turn. The Zealots moved up, throwing bombs at the Warders and Mulg. One of the blasts hit the Warder but failed to do enough damage. The other two zealots hit Mulg, not doing much damage. Importantly, however, the Stone had moved up right behind Mulg, meaning it was caught in the blast and died. The positioning of the rest of the unit wasn't ideal, however, and he was forced to self-sacrifice a regular grunt, then the second blast forced him to kill the UA to keep the stone alive. Reznik moved back up in the zone. 


Because this was a Menoth vs Trolls game we'd both been really hesitant to commit, which is why so little stuff had died so far. This turn was when the trolls came into it. Madrak started the turn by feating and throwing his axe at a zealot. He rolled snake eyes and failed to hit. The warders on my left started eating through the TFG thanks to the feat, however he made a real error and overtook past the melee range of one of my flameguard, dying to the free strike. The other two warders' killing spree didn't last as long thanks to poor dice, but did manage to get another couple dead. The Impaler took a boosted shot at the Vanquisher, hoping for the crit, he hit but not crit, and did a couple of points of damage. Mulg then charged the Vanquisher and scrapped it, filling up on Fury. The Warders on the other flank then killed all the zealots under feat apart from the Monolith, who was knocked down to 1 box, ending that spree. The Bomber moved into stealth range and threw at Eiryss, but failed to hit her high DEF, the deviations failing to kill anything. 


The first big commitment had happened and now the game was heating up. The Vassal gave Enliven to the Avatar, who rolled 3 focus and charged Mulg. The Avatar managed to kill Mulg handily and still be able to take an additional Attack on one of his other beasts. The TFG moved into the remaining Warders in my zone and did a reasonable amount of damage, but didn't kill them. The Crusader moved into the objective but despite Battle only managed to bring it down to 2 boxes. Eiryss was in melee with a warder and so wasn't able to shoot and needed ridiculous dice to even do a single point of damage in melee. Orrik gave pathfinder to Reznik to allow him to move right across the zone, choosing to run, followed up by Madelyn and the Hierophant. 


The bomber was locked up by the Avatar and so couldn't shoot at Reznik on the Troll turn. Hoping to remedy this three of the warders charged Avatar, the first one failing to damage, and the second one only  doing a couple of points of damage, activating enliven, allowing me to move out of their threat, but keep the Bomber in melee with him. The rest of the warders took a few boxes off the Crusader. On the other flank the other warders took attacks on the TFG again. The runeshapers continued to move up, finishing off the monolith bearer. The Bomber activated and took a two handed throw on the Avatar, to my surprise, chucking it into Eiryss, killing her. The stone moved up to keep the coverage, and then Madrak advanced directly towards Reznik, throwing Rathrok at him. This critical hit, but failed to damage. This set up Reznik to apply sword to face. On my turn I had the TFG kill one of the Warders (who was potentially in the way) Avatar paid one to stand up and then used the rest of his stack to kill the bomber. The crusader beat on a Warder and finished off the Objective to score a point. Reznik then activated and charged Madrak. Madrak had been upkeeping sure foot, meaning I got the extra dice for purgation. I used my feat to wipe off his 5 fury, hit Engine of Destruction with Harmonious Exaultation and bought attacks until there was nothing left of his caster. 


I had a really great game, and I always enjoy playing with Reznik since he's always fun. The Avatar with Iron Agression is offensive and Reznik is awesome to play with. Next week I will likely be playing Harbinger again (with a very slightly different list) and I'll be sure to write it up for you next week!

As always don't forget to like Mitsuharu on Minis on Facebook for regular updates!

-M





Saturday, 21 February 2015

Mini Thoughts - Gargantuans Wave 2

So, just like they hint-dropped at Adepticon, PP's SmogCon announcement was the next evolution of Gargantuans! More good news! And unlike the recently announced Colossals, these are pretty much all brand new beasties, not just variants on the old models. For anyone who hasn't seen it yet the video on the Gargantuans is here: http://privateerpress.com/privateer-press-prime-video-channel/gargantuans-evolved

Anyway here's my run down of the new Gribblies:

Glacier King


First up on the docket was the latest Troll model, the Glacier King. Horluk's newest buddy is a mountain king that's been in the fridge too long, and come out all badass. As well as a typical 'big fist' (yeah literally) he has something called 'Wind Thrower'. Possibly a crit freeze spray? Maybe not, have to wait and see on that one, but the fists definitely do have some kind of freeze ability. Its animus 'frozen ground' is a knockdown effect, and it sounds like it affects models within so many inches of it. Assuming that this Gargantuan has the same medicore MAT as its predecessor I'm sure auto hitting in melee will be a nice touch. Also it'll give any troll caster access to a small range knockdown effect too, which can be all kinds of useful. Just ask anyone who's seen pKreoss. On top of that it has an ability called 'snowfall' that grants concealment around it. While this might have a cost or a trigger, anything that can help a troll brick across the board with fewer casualties will always be appreciated. 

Storm Raptor


Next up was the Storm Raptor. And bird is the word. Described as 'Krueger's best friend' this little lightning pigeon is the latest addition to Circle. This is the fastest Gargantuan so far, at SPD 7, and with Flight this beastie can whip across the board pretty fast, ignoring terrain along the way. On top of that it has some combination of animi and special abilities that allow it to give boosted electrical attack and damage rolls. Meaning that this thing synergises like crazy with a bunch of other circle guns. Also giving Krueger access to an animus that can boost electrical attacks is just... I mean... Wow. 

Blightbringer


Now here's the one I'm most interested in. Legions new beastie, the Blightbringer. To be honest it's not... Exactly what I was expecting. It looks a lot more bug-like than the majority of Everblight's roster to date. It seems that this gargantuan is more of a utility piece like the new colossals. All they said was that it was constantly spewing ash that could take on a number of abilities. These include causing magic in the area to fail (limited range no spells? Or maybe even a nice little upkeep removal. Kinda AOE Banishing Ward?). Concealment to nearby models. I'm assuming some kind of Ashen Veil? I suppose there's enough prowl in Legion that it could have an extra layer there. And finally one that reduces 'defence and health of enemies' so maybe it'll be like Belphagor's animus or Saeryn's spell of the same name? Interesting. The way they're speaking about the Blighted Breath also imply it's an inherent ability, meanning that its animus is still unknown (more on that later). Those claws look pretty handy too!

Desert Hydra 


Typhon has effectively shown the world three heads are better than one. And what's better than three heads? Five. That's right. They've been talking about it in the fluff forever but it's finally on the tabletop. Skorne's new Gargantuan is the Hydra. Desert Hydra to be precise, although I'm not up enough on my extraordinary zoology to know how many sub-species of Hydra there are. Much like its younger cousin Typhon, the Hydra has the 'multiple heads' special rule. Meaning five heads get 5 initial attacks. That's five Sprays. Or Five Bite attacks. Or any combination of the two. And Five sprays off a huge base? That covers some ground. 


Oh, that's the other thing. There's a model for it. A very nice model. I mean, sure, it looks like a real pain in the ass to assemble and paint, but look at it. Worth. It. Other than the five heads thing (as if that's not enough for you) they didn't really go into much else about it. Its animus wasn't discussed either (I'm getting to it). This looks like a nice little addition to the Skorne forces (pending actual rules obviousl)y. 

Animi

I said I'd get to it! So you might have to bear with me a little on this one. First off the animi of the Blightbringer and Desert Hydra were conspicuous in their absence. Strange not to mention them when they did for the other two. However they also spoiled this art of the Blightbringer:


Now, when Exigence hit everyone was a bit confused by the Warbeast packs. I mean they sucked. I read dozens of articles and forum chains trying to figure out how they were supposed to work. It seemed like they were set up to fail. They didn't do anything that their factions couldn't do better, elsewhere already. Surely PP in their wisdom and foresight must've had a plan? But we couldn't see it. Maybe this is why. We didn't have all the pieces. Put these things together and maybe, just maybe the Blightbringer has something to offer Blight Wasps? Maybe it can spawn them? Or convert enemies into them? The art certainly indicates a link anyway. And from there I don't think it's too much of a leap to think that maybe the Hydra can do something similar for the Scarabs? Obviously this is all just speculation but it seems to make sense to me at least. 

Other Stuff

In addition to the Gargantuans the video had another little sneak at the end. A few flashes of something just as exciting but much less clear. A Gator with candles on his face? Epic Calandra? Some kind of imp gremlins? A Grotesque? Kromac? With Rathrok?!? If that's PP's way of apologising for the recent errata to Circle affecting Kromac then... 

Looks like there's some pretty exciting stuff coming our way in the next year or so. And I for one, can not wait. 

I'll leave you with one final image:


*slow respectful applause*

Don't forget to like Mitsuharu on Minis on Facebook for regular updates!

-M