Showing posts with label Retribution. Show all posts
Showing posts with label Retribution. Show all posts

Sunday, 26 April 2015

Tourney Tales - April Assault

Hey everyone, welcome to Tourney Tales! Due to other commitments it's been a while since I last had chance to go to one of my LGS' local tournaments but I have managed to get in for this one. My hopes going into the tournament were, in order: to place in the top 3, to go 3 and 1 and not to make a fool out of myself. Obviously I'd love to win the whole thing but given the calibre of several of the other players I'm not sure that's likely. The lists that I was planning to use were the Harbinger list I've been practicing with, paired up with the pSeverius list I had a couple of games with recently:

List One:

The Harbinger of Menoth +5
-Heirophant -2
-Reckoner -8
-Devout -5
Minimum Choir -2
Wracks -1
Vassal of Menoth -2
Maximum Exemplar Errants with UA -10
Rhupert Carvolo -2
Covenant of Menoth -2
Minimum Holy Zealots with UA -6
Maximum Exemplar Bastions -8
Dartan Vilmon -3
Paladin of the Order of the Wall -2
Anastasia Di Bray -2
Objective: Fuel Cache

List Two:

pSeverius +6
-Heirophant -2
-Blessings of Vengence -7
-Reckoner -8
-Templar -8
Vessel of Judgement -9
Vassal Mechanic -1
Vassal of Menoth -2
Wrack -1
eEiryss -3
Gorman Di Wulfe -2
Saxon Orrik -2
Max Choir of Menoth -3
Max Temple Flameguard with UA -8
Objective - Bunker 

I was ready to go and pretty happy with both of my lists. The tournament was a 4 round, 14 man Steamroller using Timed Turns. So without further ado I'll start with a run-down of the games:

Round One

My first round opponent was Ben, one of the more experienced players in the Meta and one who's given me plenty of tough games. I was a little down-hearted as I'd hoped to get an easier game in early in order to get the ball rolling but it couldn't be helped. To make matters worse he was playing his favourite faction, Retribution, one I've never played against. He had one infantry heavy and one Jack heavy list and so after some internal debate I plumped for Sevvy to start me off. He picked his Kaelyssa Tier 4 Force Wall list. This consisted of Kaelyssa, 6 Manticores, an Artificer, a unit of battle mages and 6 or 7 NQ 54 variant Arcanists. This was an imposing looking list with a bunch of heavies and Shenanigans. The first round was Fire Support and Ben won the roll to go first, opting to choose the board edge. I deployed with the majority of my army on my right flank, with only the Vessel on my left near my flag. Ben deployed his mass of warjacks in a line, centrally with the Arcanists scattered between them to dole out focus. I took the first turn and, thanks to the Kaelyssa Tier couldn't run so I just put out Defender's ward on the TFG and strolled forward. 


Ben's turn mainly consisted of Arcanists giving focus to the Manticores who then ran forwards, taking a big mass of board. 


On my turn I continued to shuffle up the board, trying to gain a bit more board space. Sevvy moved into the nearby trench and put up EoM as I'd forgotten to cast it in the first turn. The Vessel moved up on the hill and boosted a shot on the Manticore directly across from it, rolling 6 on the Admonisher, catching another Manticore and battle Mage, doing a point to the Jack and killing the Mage. More importantly though, the Admonisher caught Kaelyssa and so I boosted and did a bunch of damage (this was in part because Ben had had a bit of a maths fail and thought he was ARM 10 with power field for some reason)


On Ben's turn he upkept the phantom hunter he'd put on Kaelyssa turn one and used this to shoot Gorman with her rifle, needing all three shots to hit, using the rest of the focus to heal and then feated. Two of the Manticores moved up and wrecked my objective, while the other four advanced and put covering fire templates all over my half of the board. 


I was hoping to get another Admonisher this turn and so I moved up base to base with the two Manticores with my Vessel and used its push miracle, but it didn't push far enough to get the Mantacore over the flag and secure the shot cleanly. I then ran my Reckoner right towards his caster and had my Vassal ancilliary attack at her, but I wasn't able to spike the dice. My battle group continued to advance up the board slowly, while the TFG and Orrik moved around on the flank, avoiding the covering fire templates, going into Iron Zeal and Shield Wall. 


Ben started his turn focusing on the Reckoner. The Artificer charged in and missed its charge attack, but hit the second, using the beat back to nudge him towards the nearer Manticore and free up the Manticore at the flag. The two Manticores on my left both charged the Vessel and wrecked it, and meanwhile another Manticore killed off the Reckoner after being fed a ton of focus by the Arcanists. The Mages tried to pull a couple of the TFG but failed to hit their high DEF. The other three Manticores then put Covering fire templates all over me. Kaelyssa then moved up to the flag, taking a couple of pot shots at the Vassal and dominated for 2 control points. 


I knew this game was going really poorly for me. I'd thrown away a heavy and lost the Vessel and accomplished very little apart from putting some damage on Kaelyssa, but that gave me an opening I could take and so I jumped on it, hoping I could net a Hail Mary win. I allocated one to Blessings and upkept the Eye of Menoth, dropping Defender's Ward. I then had the Templar plod 4" forward to get out of Blessing's way and then had the Jack run clear across the board. I then had the Heirophant use Harmonious Exhaultation and then activated Severius. He took one of a wrack and then cast Ashes to Ashes through Blessings onto the Artificer. It hit and I rolled the bounces, getting enough to catch Kaelyssa. The Artificer survived and the Jacks took minimal damage. I boosted the damage on Kaelyssa and the dice came up 5, 5, 6 killing her and netting me an assassination win (we also worked out after the game, once he realised his earlier maths error, that this dice roll would have been high enough to kill her even factoring in the additional boxes he would have had from this.)


Because the majority of Ben's list was Battlegroup I also netted a large number of Army points as well, despite having only killed three or four models all game. Still, I was out of the first round with a win. 

Round Two

Moving into the second round I was put up against another of the top players in the meta, Andy, who was playing with his Circle. This round was Incursion. I decided to drop Sevvy again and Andy dropped Bradigus. His list was tier 4, and included two Wold Guardians, 6 Wold Watchers, two units of Sentry Stones and three units of Shifting Stones. I lost the die roll again, but again my opponent chose table edge instead of first turn. I took pictures for each round on this game too, but I'm sure Andy wouldn't mind me saying that this game was a long, drawn-out slugging match that wasn't especially exciting. So instead of giving you a lengthy blow-by-blow I'll just do a quick run-down. We both had very high ARM lists and both had a lot of trouble cracking the opponent's armour. We both advanced up and met in the middle around the flags and then had a long slapping match with no one getting much of a foothold. My Vessel couldn't shift the Wold Watcher contesting the flag on my left, but he couldn't crack the Vessel's high ARM. My TFG with Defenders ward sat quite happily on the flag on my right, and despite doing full unit CMAs, rolled really poorly against the Wold Watcher engaging them, who was also failing to kill them back. In the centre my two heavies locked up several other Watchers for the majority of the game. On one of my turns I managed to get a few points onto Bradigus when he was low on Fury, leaving him on 7 boxes. Brad used his feat turn and heavies to clear out my heavies, despite Brad himself failing to kill the damaged Reckoner. This let him claim the centre flag, forcing me into an uncomfortable assassination that required a bushwhacked shield push on a heavy and a move into some shifting stones. I just managed to make range on Brad, but he was camping 3 and I needed all of my immolations to hit, but the first missed, costing me the run. Dice down sounded with Brad left on one box and him up two control points, leaving me on one to one. If I wanted to place I now had to win my next 2 games...

Round Three

For round three I was paired up with one of the local Cygnar players who was playing Hayley2 and Lord General Stryker. I had a sinking feeling that I'd be seeing Hayley2. And I was right. I decided this was a good matchup to play Harbinger into, though, especially since the scenario was Destruction and I knew I could control the zone pretty well. His list consisted of Hayley, Squire, a Centurion and Thorn; as well as a Journeyman Warcaster, Anastasia Di Bray, eEiryss, Gorman Di Wulfe, eAlexia, Nyss Hunters, Gun mages with UA and Aiyanna and Holt. 

I won the roll to go first and deployed centrally with my Zealots on one flank and the Bastions on the other. There was a forest directly in front of my deployment where the Errants nestled in. The Cygnar deployed with the Gun Mages and eAlexia on one flank and the Nyss Hunters and Aiyanna and Holt on the other side with the rest of the army central. As I had the first turn I did the typical Crusaders Call, feat, charge to get the majority of his army into my control area, and then ran everything else up towards the zone. 


Slightly hamstrung by my feat he moved Gornan up along with the Centurion and then ended his turn. I then took the 'free' turn to lock out the zone, moving my Zealots (who mini feated) and the Errants to form a wall of bodies around my opponent's side of the zone, with the slower second wave of the Imperishable Wall Paladins and Bastions continued plodding up the field, giving me a strong position on scenario. 


On the first proper Cygnar turn Hayley had Thorn advance up and then arced a time bomb into the zealots, killing a bunch of them and opening up a window for a gun mage to shoot Anastasia. He then feated, catching the majority of my force, but missing my support and the Bastions. The gun mages took shots at the Errants but I suffered a bunch of Martyrdom damage to keep them in the game. Aiyanna enchanted the Nyss bows  so they could do a CRA into Dartan, but I Martyr'd that too. 


I then had my 'turn' with Hayley dictating my order of activation. The net result was that the Reckoner sacrificed movement to shoot at the objective (twice with Ancillary) Harby neglected action to move up into the zone, and the zealots and Errants reorganised themselves to lock the zone back out again. I stupidly positioned my Heirophant and Rhupert in a way I couldn't advance and spell ward Harbinger, so I ran it up, aiming to get in B2B with Harby for next round. I then had the Bastions, from outside the feat charge the Objective, destroying it with one model. This secured me 3 control points. 


Cygnar started their turn by having Thorn run up and arc a telekinesis into Harby to shift her up and into the zone. He then moved eEiryss up and took the shot at Harbinger. I said I wanted to Shield Guard the shot however there had been some confusion in my turn. Because of the long spear on the Devout I hadn't been able to get the models B2B and obviously hadn't made it clear enough when positioning that he had acted on the assumption that the gap was there. We called over a judge since it was an important call. The judge ruled in favour of my opponent because his actions had been made based on the assumption that my spacing was accurate and I should have been more clear. When we restarted the clock he looked back down at the table and realised that he had forgotten to allocate to the Centurion, which had been his primary assassination vector and so decided that he wouldn't be able to win and forfeited the game, shaking my hand. The judge was still stood by the table and pointed out that he still had a number of very reasonable vectors to kill Harby. We played out a single large CRA into her and he killed her instantly thanks to the damage on her because of the Martyrdom in previous turns. However despite him having the game in the bag I had the win with maximum points for winning by forfeiture. This set me on 2 to 1 and in the running to place depending on my last game and the final round...

Round Four

My final round I was paired against Luke, one of my semi-regular opponents who's been playing mainly with Cryx recently. This round was Close Quarters. One of his lists was had a Kraken and I didn't want to put my Harby list against that and so decided to round out the tournament with Severius again. Luke dropped the non-Kraken list, with eGaspy that consisted of a Nightwretch, Deathjack, Tartarus, a warwitch, Gorman DiWulfe, the Withershadow Combine, a max unit of Bane Knights, a max unit of Bane Thralls with UA, and a minimum unit of Bile Thralls with a Skarlock. I lost the die roll again and Luke opted for the first turn, leaving me to choose the clearer table edge. I deployed my Vessel on my extreme right flank, nearer my own flag. Luke deployed with one of the big bane units on each flank and everything else central. I deployed my TFG and Orrik on the left flank and my Battlegroup in the centre of the board. 

Luke took his first turn, marching his force forwards and then had Gaspy pop out some clouds around the nearby forest to block out LOS to the majority of his army. 


I then moved up my forces, running the TFG with Iron Zeal, and having the Vessel advance around the Obstruction in front of it to come around to my flag. 


Luke continued to run up the board, taking a huge amount of real estate, putting the pressure on. Following this he had Gaspy move up and excarnate one of the TFG to get a bile thrall up in the front of the flameguard. It then moved up and purged all over them, killing the majority of the unit, netting a bunch of souls for Gaspy. 


On my turn I realised that his board position was dangerous for me and I was going to have a hard time dealing with all of the mass of models. I decided that my best shot was an assassination. So I started the wheels in motion. The Vessel moved up and used its eruption of faith miracle to push some bane Knights out of its way and then took a shot at one of the Knights near the forest, admonishing to clear it out. I then moved eEiryss up and tried to take the shot on Gaspy but I was just a bit short. The Reckoner moved across to take a shot but couldn't get far enough to get a line on him. Orrik however did move up and tag Gaspy with a shot for a couple of points (he wasn't camping anything but did have a bunch of souls for next turn) I then ran Blessings of Vengence up into the forest to get LOS on him and started to cast Immolations. My first spell missed despite boosting, meaning I lost the bonus from Blessings' bond. I threw out a few more zaps but it wasn't enough and left him on a handful of boxes. I ended the turn by having Gorman black oil Deathjack to reduce his potential threat. Then I ran my choir and remaining TFG to block lanes to Severius. I realised that I'd forgotten to feat too...


Vengence triggered to allow Luke to move his bane Knights up into Blessings and towards the Vessel doing a couple of points of damage to the Jack. The Bane Knights charged into the Reckoner, wrecking the heavy. Gaspy moved up and excarnated another bile thrall before teleporting back to the flag. The bile purged and killed the models in front of Sevvy. Deathjack moved into melee with Blessings but couldn't attack thanks to black oil. Luke's Gorman threw black oil onto the arc node but it failed to hit. The deviation was small enough to catch it but also caught Deathjack, re-oiling him. The clock ran out before he could do more than a single attack on the Vessel with the Knights, however. 


I knew I should have lost a lot more this turn and that this was a lucky second chance to get the assassination, but it wouldn't be easy. I started by having the Vessel push away the Knights engaging him. I then took a shot at the knight engaging the Blessings in the forest but even with the boost it missed and hit Blessings instead. I then advanced my Templar up to reach one of the Knights in the forest, killing it and then using beat back to move up to get the other knight with its shield. Thanks to his sinister soul collection Gaspy was on a pretty decent stack this turn, but Luke hadn't moved any of his models to engage Eiryss and so she was free to move up and across to get range and LOS so hit him with a bolt to rip off the focus. I then activated Blessings of Vengence and had it move around, taking two free strikes, one from Deathjack and one from the remaining Knight in the forest. The Deathjack missed its attack thanks to Black Oil. The knight connected but only did a few points of damage. This gave me the chance I needed and so I kept arcing double boosted Immolations into Gaspy until he was dead. 


This was another game like my first. An opponent forcing me into a very bad position and me snatching victory from the jaws of defeat through assassination. Regardless, it put me on 3 to 1, and therefore in the running to place in the tournament overall. I knew I was likely vying for 3rd place and was keen to see what the final standings were. To be honest, though, I'd accomplished two of my goals, I'd gone 3 to 1, even if I might not have deserved the second win and I hadn't embarrassed myself. My play hadn't been great overall, but I'd taken the opportunities that had presented themselves to me and definitely got a bit lucky too. I was hopeful. We gathered for the final results. Nick from Solid Ground Studios (http://solidgroundstudios.co.uk) was in 3rd Place, I had managed to get second place and the tournament was won by Andy who'd beaten me in round two. I was over the moon with the result! I had a really good day, though I was really starting to feel the pressure towards the end. My opponents were all great players who made every game a real challenge and it was really fun to play each of them!


Thanks for reading! Don't forget for regular updates and more: like Mitsuharu on Minis on Facebook!

-M

Saturday, 7 February 2015

Mini Thoughts - Colossals Wave 2

I'm sure by now everyone has seen the new colossal designs put out by Privateer Press at the Adepticon 2015 Keynote. Being British and employed I wasn't able to live stream the keynote as I was in the middle of a Friday at work. Thankfully I've managed to catch up through the video posted by Privateer Press of the Colossal announcement (available on Facebook https://www.facebook.com/permalink.php?story_fbid=10152618645627050&id=74721417049). First off I'm pretty psyched. I know there's been a bit of negativity from what I've seen, but I'm pretty excited to see the full, proper rules for these bad boys. For anyone who hasn't yet seen the concepts for these guys here you go:

Hurricane


Ok, first off Cygnar. The new colossal for Cygnar looks awesome. No questions. It doesn't have the Storm pods of its predecessor according to the video but since it's Cygnar you can bet that they'll more than make up for that. As it stands so far they've announced it will feature a pair of powerful shots that can also push affected models, making it a great piece for controlling zones and clearing models from flags. Also it has an arc node. A Colossal Arc Node. Let that sink in for a moment. Knowing Cygnar it'll also be able to arc whilst engaged in the same way that a regular colossal can shoot while engaged. 

Victor


The Victor swaps out the heavy cannons of the Conquest for a new gun that fires (at least one) AOE 5 template that cause all kinds of bad juju for your opponent including rough terrain, reducing DEF and cont. fire with its Siege Mortar. the art has some nice secondary weapons like the Conquest but for now it's not clear how, if at all, they'll differ from the Conquest's guns. 

Revelator 


Ok, I'll be honest here's the one I'm most excited about personally, as a Menoth player (I'm bias, sue me). This big guy has the flamethrower nipples like the Judicator but seems to have a much bigger version of the Vanquisher's Flame Belcher (AOE 5, please) on each shoulder. Yowza. It's no secret that the Vanquisher is one of my favourite Protectorate Heavies and ends up in most of my lists, so a mega version? Fine by me. On top of all of that goodness this colossal ignores one of the biggest pains in the game for a ranged list: Stealth. As a Menoth player who frequently faces Cryx across the table I can tell you that ignoring stealth is huge in and of itself. But! But, cherry on the cake? He has some kind of ability that lets your other models ignore stealth too! I'm in love. 

Sepulcher 


Sepulcher is the only Jack to get an actual photo of its model, suggesting that it's likely to be the first to be physically released. This one is described as a 'walking necrofactorum' that collects corpse tokens (probably) to put out even more guys. It's like the giant robot version of a Necrosurgeon that can also tear the enemy apart. I like to think it'll probably have a rule that gets you d3 models for each corpse token or something so you can dudespam your heart out like a good Cryx player. On top of that while the unicorn cannon from the kraken is gone there is still a little gun up on there that probably kicks out some oomph too. 

Helios


Helios is the new Retribution Colossal and the only Colossal (so far) without a 'real' ranged attack. Instead Helios gets a tractor beam that lets it move an enemy model 3" in any direction. Basically it's a super-heavy jack that can cast telekinesis. For free. But better. Plus I doubt those massive fists are ornamental either. On top of that it also has mysterious 'Force Gate' abilities that weren't really explored but sound pretty badass. Shenanigans galore!

Prime Conflux 


The new Convergence goodie is all about electricity. The Prime Conflux is voltaic all over sporting electrical 'defences and offences'. That's not really discussed in any detail on the video. Presumably it's immune to electrical damage. It seemed to imply it would have some kind of shield, perhaps that deals lightning damage to models that attack it? And it also has some intimidating looking cannon on its shoulders. On top of that, like it's older brother, the Prime Axiom, the Conflux can launch servitors. Unlike the Axiom the Conflux has it's own flavour of servitor called 'Ionisation Servitors' that increase electrical damage around them. It's not clear how (cumulative +2? Additional die? Cumulative additional dice? Do they have to be near the shooter like choir or the target like rangers?) but either way it'll help the Conflux to smash face more effectively. 

Summary

Personally one of the most interesting things to note about the new colossals is that they are all more utility pieces than their predecessors. The Conflux's servitors, the Sepulcher's spawning abilities and the Revelator's anti-stealth help to assist your force in doing their thing. Meanwhile the pushes from Helios and Hurricane and the variable AOEs from Victory help to create some very nice board control for their armies. I'm really pleased to see that in these colossals, since the 20 (ish) point investment is much easier to swallow if the result not only has terrifying attacks but also adds synergy with the rest of the field! Hopefully at least one of these monsters will be spoiled in the next NQ and we can see some rules! 

And to add to all that the announcement ended with a promise of a Hoards reveal for Smogcon! New Gargantuans? Let's hope so! And that they and these colossals will be just as awesome as they're promising to be right now!

Don't forget to like Mitsuharu on Minis on Facebook for regular updates!

-M

Tuesday, 30 September 2014

Tourney Tales - Limited Battlegroup

Last Sunday I went to my first ever competitive tournament in Sheffield at The Outpost hobby store, (a really great place to go to to play or buy the majority of table top war games) and also hosts of various tournaments and gaming nights. (Check them out for 20% off RRP on Warmachine, Warhammer, Malifaux and heap of others - http://the-outpost.co.uk/). 

The event was a beginners tournament (although it allowed for 'new to faction' experienced players) with two 35 point lists apiece, using Divide and Conquer (each list must be used at least once). I'd run though a few different options in my practice games, generally trying to get the hang of the timed turns that were used in the tournament which I'd not experienced before. Eventually I settled on the following:

The Harbinger of Menoth +5
-Reckoner -8
-Devout -5
-Heirophant -2
Min Choir -2
Vassal of Menoth -2
High Paladin Dartan Vilmon -3
Paladin -2
Max Exemplar Errants -8
Errant UA -2
Rhupert Carvolo -2
Visigoth Juviah Rhoven and Honour Guard -4

Servath Reznik, Wrath of Ages +4
-Crusader -6
Avatar -11
Min Choir -2
Vassal of Menoth -2
Max Bastions -8
Bastion Seneschal -3
Eiryss, Angel of Retribution -3
Allegiant of the Order of the Fist -2
Wracks -1
Vassal Mechanic -1

Both lists had been tweaked and developed from their original forms during my test games and I wasn't especially confident in either. My main goal was to avoid being one of the bottom players and end up somewhere in the middle. 

Game 1 - Khador

This was the first game and we were starting with 10 minute timed turns, playing the Incursion Scenario. I was quite relieved to be starting with Khador, as it was one of the armies I knew my eReznik list would do better against, but his was the list I was least confident in, and I was hoping to play him early to avoid being locked in later in an unfavourable match up. I chose Reznik and my opponent (whose army was gorgeously painted and set on lovely hand made bases, which won best painted) plumped for Butcher's prime incarnation. 

The game was fairly balanced, and I repeatedly rolled low for the Avatar's Focus pool, 'limiting' his effectiveness but thanks to Iron Aggression he was still an insane powerhouse and wrecked a Juggernaught in two turns as well as killing two of the Great Bears. The Bastions weathered a charge from a pair of assassins and a full unit of Shield Walled, Iron Zealed Iron Fang pikemen, to retaliate by brutally wiping the pikemen out. There was only one control point scored in the game after he cleared the central flag by throwing the Avatar across the board. Reznik and Eiryss destroyed a full unit of ambushing Kossites that got in my back arc and managed to kill my Monk, proving how capable a battle engine cavalry caster could be. 

The game was won when the Butcher charged the Bastions who had Death March upkept on them. He managed to kill one of the seriously wounded heavy infantry but in my turn a trio of Blessed Mat 9 weapon master attacks from Vengence followed by their in-activation attacks finished the caster off. 

It was a good first game and I did enough damage to earn a large number of victory points, which was a mixed blessing as my next round oppenent was a much higher skill level than myself. The two best aspects of the game for me were getting to use eReznik effectively which I was excited for (see my previous post - http://mitsuharu-on-minis.blogspot.co.uk/2014/08/mini-thoughts-vengeance.html?m=1) but also being able to enjoy two lovingly (if I say so myself) painted armies duke it out. 

Game 2 - Retribution of Scyrah

My second game (after a delicious Burrito for lunch, included in the ticket price) was against the (spoiler alert) eventual winner of the whole tournament, who was a competitive Trollbloods player using a borrowed Retribution army. Having never played against, read into or watched Retribution I had no idea what to do about them or how they would play. We picked lists and I went for Harbinger, for three reasons, firstly I was more (unjustifiably) confident with her list, secondly I knew he would be fielding a quicker list and the feat and Fear of God would slow him down, and finally I knew that eReznik was too big and easy to shoot against a Ret list that could bring lots of magic to the table to negate Suffering's Prayer. My oppenent chose Garryth, the Mage Hunter Caster who specialises in quick assassinations. 

I did not play the game well at all, making an activation mistake and not getting my feat off in the first turn due to a rules misunderstanding. I was on the back foot throughout the game and his support solos negated multiple threats in my list. My Errants got into combat with a heavy but just failed to cripple it and were wiped out in return. And by the end of turn three his caster used an assortment of movement tricks to line up a charge on Harbinger, winning the game by assassination, with me gaining no control or victory points at all. This at least gave me time to recover before the next game started!

Game 3 - Cygnar

Game three was another fairly balanced game with an experience edge going to my opponent. As my opponent was Cygnar I knew there would be too much magical shooting to risk using eReznik and so I decided to drop Harbinger again. My opponent had a pair of quite unusual lists, with Kraye and a pair of Heavies in one and a Stryker3 Cavalry heavy list for the other. He decided on Kraye.

I managed to get my feat right this game, holding his infantry back in the early game and damaging the jacks that did advance. The Errants were picked apart by Gun Mages but managed to destroy an objective, giving me a point, as well as kill a bunch of Stormblades. One of the pair of Stormclads charged by Reckoner and took it down to only a handful of boxes, unfortunately for him those boxes included my melee arm and the cortex allowing me to scrap his jack in return. 

The game ended when he managed to use a combination of Kraye's spell Full Tilt, his feat and a boost from Strangewayes to charge right across the board, ignoring free strikes, to hit Harby who'd been forced to move into an unfavourable position due to my army positioning and the Kill Box. This left his caster completely exposed, with no focus and both my Paladin and Dartan with clear charges to him next turn. This was a Hail Mary pass. His charge attack connected but didn't do enough damage on its own to kill her, and he just managed to get in another, boosted, damage roll to finish her off with seconds left on the clock. It was a close game, that could easily have gone the other way if his run hadn't succeeded. But he'd killed my caster, netting me my second loss. 

Game 4 - Menoth

In my final game I was shuffled down in the random pairings. These were based on numbers of wins/losses but in the case of odd numbers one random player would be shuffled down to the tier below. This was me, and my opponent was on 3 losses, and was one of the less experienced players. The list he decided to use was an eFeora list, that had a number of similarities to my own that I was using in the Journeyman League. I chose eReznik as it was my heavier hitting list and I was feeling let down by my usage of Harbinger

He made a number of mistakes throughout the game, such as not using Conbined Melee, Shield Wall or Iron Zeal with his TFG, never mini-feating with the zealots despite facing down a full unit of Bastions. Worst of all on several turns he forgot to allocate any focus to his Jacks. This made it a slightly easier game for me, as I knew everything in his army comprehensively, and he seemed quite unsure of how his army worked best. The Crusader, Avatar and eEyriss took out the TFG, the bastions chewed through the Zealots and Reznik smashed the Daughters, and by the end of the game there was only the support and Jacks left on his side of the board. 

I got the win when he charged the Avatar with his Reckoner. He hit and did a few boxes of damage to him, before I Enliven'd out of melee and just across from Feora. Eiryss shot the focus off her and I rolled four focus for the Avatar, who had Iron Agression upkept all game. The end result was a very dead caster and a sizeable chunk of victory points to boot. 

Conclusion

I walked away with 2-2, one close loss and a resounding defeat from the overall winner, and a result I was happy with. I also managed to get myself a bunch of new toys while I was there which is always a win in itself. It was a fun experience I'd be happy to repeat and most of the guys there were great to meet and talk to. My lists didn't play exactly as I'd thought they would but that's half the fun!

Thanks for reading and look out for more posts to come!

-M