eLylyth +5
-Succubus -2
-Ravagore -10
-Ravagore -10
-Ravagore -10
-Naga Nightlurker -5
-Shredder -2
Deathstalker -2
Deathstalker -2
Shepherd -1
Shepherd -1
Strider Rangers -6
Ranger UA -3
Swamp Gobbers -1
Objective - Bunker
For those who remember the previous version of the list I've dropped out the Bolt Thrower, Typhon and the Foresaken for a third Ravagore, the Strider package and the Swamp Gobbers. I feel like this is a more rounded list that can be slightly more adaptable.
Pregame
Will's list included a Centurion, Thorn and a Squire in eHayley's Battlegroup, and a unit of Gun Mages with UA, a Journeyman Warcaster and then Gaston Crosse with Galleon, Raluk Moorclaw and Dougal MacNaile. The scenario we rolled out was Incoming. Will won the roll to go first and chose board edge, letting me take first turn. He set the Galleon up opposite his own zone. I put my Ravagores opposite the Galleon and the zone with Lylyth just off centre along with the support models. Hayley then went in an opposite off-centre deployment. Gaston and the Mercs deployed with Galleon and the Gun mages centrally. I then stuck all the Striders near my zone and its comfy forest.
Legion Turn One
Taking first turn I had Lylyth out up Shadow Pack and then put Tenacity out on herself. The Ravagores all ran up followed by the Naga, getting my 4 Fury on the board. The Shredder and the Succubus all moved up around Lylyth and then the Gobbers came up behind and dropped a cloud over the support staff. The Shepherds ran up the flanks and the Striders ran into the zone and forest on my right flank.
Cygnar Turn One
On the Cygnar turn Hayley put her spells out, Decelerating herself, putting Temporal Acceleration on the Centurion and Dead Eye on the Gun mages before running to the back of the board. The Journeyman put up Arcane Shield on the Centurion (upkeeping it all game) before it ran straight up the board towards my zone. The Galleon waddled up and rolled 3 shots on both sides, which with Double Powder Rations from Dougal was enough to scatter around my almost entirely stealthy list. He did manage to kill one of the Shepherds with blast along with two Striders and the Succubus, annoyingly taking out two of my key support solos. The gun mages ran up to start getting the Striders in range for their pistols next turn. Thorn hid behind the Galleon.
Legion Turn Two
On my turn two I had to actually pay Fury to upkeep Shadow Pack on Lylyth. Ugh. I started with Lylyth who moved into B2B with the Bunker to get Girded and then feated, putting out Wraithbane on two of the Ravagores. Those Ravagores then advanced up, one getting into the zone, and took 4 boosted shots into the Galleon, taking out most of one side. The Naga moved up to the Objective too and put Wraithbane on the other Ravagore, who boosted a shot into the Galleon, not quite destroying the side. He then took a pot shot at Hayley with Dragonfire, hoping to light her up. The shot deviated away but did hit the UA for the Gun Mages so I boosted to remove their True Sight. The Deathstalkers failed to kill anyone but gummed up the zone. The Striders took a full unit CRA into the one gun mage in range and then reformed back behind the forest. The Gobber leader moved between the Naga and Lylyth B2B with the objective followed by the grunt and put out a cloud on all of them. The shepherd took the fury off the overloaded Ravagore in my zone and I passed the turn.
Cygnar Turn Two
Gaston loaded up the Galleon who advanced up but couldn't get into the zone, rolling another double 3 for its shots. Almost all of the shots deviated off even with Artillerist up from Dougal. The one shot that did deviate well hit Lylyth and all her support. Luckily though they were all B2B with the Objective and so couldn't be damaged by blast damage, apart from the Gobber grunt who was blown off the table with boosted blast damage. The fully loaded (4 with the bond) Centurion charged the Ravagore in the zone, managing to miss two of its attacks leaving my heavy on a single point. Two of the gun mages started out of command thanks to the death of the UA meaning they couldn't attack this turn. The others advanced up and levelled their guns at the Striders before remembering that they couldn't see them any more.
Legion: 1 Cygnar:0
Legion Turn Three
On my turn I went into the tank for a long time trying to decide what to do with my stuff to get to a point where I could win. Finally I decided not to have Lylyth heal the Ravagore on one point. Instead I had the shepherd advance up and medicate it, taking two points off it, re-establishing its lost aspects (phew). The Ravagore then moved up and got forced to double handed throw the Centurion out of the zone, putting some more distance on it. Lylyth then advanced up to the nearby wall and gave dragon fire to each of the other Ravagores. The Striders on the other flank managed to take out a couple of the Gun Mages despite poor to hit rolls and their high DEF. The two Ravagores each moved up and took shots on Gaston, trying to cripple the Galleon. The first deviated harmlessly away and the second hit Thorn and the Objective, setting them both on fire but not doing significant damage. The Naga advanced up around the objective and the Shredder ran into my zone to contest.
Legion: 2 Cygnar: 0
Cygnar Turn Three
Fire on Thorn and the objective stayed on with Thorn taking no damage but the Objective taking a couple points. The Galleon advanced up into the two Ravagores beating one to about half health with its initials. The Centurion with its one focus advanced up and boosted a hit into the surviving Ravagore finishing it off easily. The Gun Mages continued to advance up but failed to kill any Striders. Thorn jogged up the table a bit more and finally Hayley advanced up and feated, catching my whole army apart from Lylyth and the Gobber.
Legion: 2 Cygnar: 0
Legion Turn Four
Being under Hayley's feat meant I got very little done this turn. The Shepherd advanced into my zone. The Striders took shots at the gun mages sacrificing move but didn't get much done. The Ravagores moved into the Galleon but couldn't attack. One Deathstalker advanced into the Centurion to hold it in place and the Shredder gave it Tenacity. Lylyth advanced up the wall and put tenacity on the two Ravagores engaging the Galleon.
Legion: 2 Cygnar: 0
Cygnar Turn Four
On the Cygnar turn Will realised that the Galleon had actually advanced just out of Gaston's control area so he couldn't allocate anything to it this turn. The Objective and Thorn stayed on fire but it didn't hurt Thorn and took a couple more points from the objective. The Galleon proceeded to take its initials and managed to kill one Ravagore and wound the other. The Centurion killed the Deathstalker engaging it. The Gun mages continued their duel with the Striders to little effect. Thorn continued to advance towards my zone.
Legion: 2 Cygnar: 0
Legion Turn Five
On my turn I was looking like I was in pretty dire straights. So I hatched a plan. I had the Naga advance across the Galleon, boosting a shot into its right side, followed up by Lylyth taking her shots crippled the right side of the Galleon, crippling the free strike on the remaining Ravagore. It then advaced around the collosal, who missed the free strike, and double boosted a shot with animus into Hayley herself. I cranked both rolls, putting her down to two boxes and on fire. On the far flank the Striders all moved up to shoot Hayley, hoping to put her down, but failed to hit her high DEF even with CRAs. The game now hinged on the fire roll.
Legion: 2 Cygnar: 0
Cygnar Turn Five
Will rolled for the fire on Hayley and it came up a '2' saving her from otherwise (probably) certain doom. Realising the danger of her situation he had her run away, charging the Deathstalker that had shot at her last turn, ending up behind a wall. She boosted the hit and pasted it with Echo. The Galleon turned to get the Ravagore in melee and used its attacks to kill the offending heavy. Raluk moved up and around the zone staying toe in on a forest. The Centurion advanced into the Shepherd and killed it, controlling my zone. Thorn killed one Ranger and engaged the others to save Hayley from more reprisals.
Legion: 2 Cygnar: 1
Legion Turn Six
On my turn I had to switch tack again. Lylyth moved up and into the zone and boosted a shot into Gaston, killing him and shutting down the Galleon, letting me dominate the zone. Lylyth then moved back with swift hunter and shot twice at Raluk, reducing him to one box but failing to kill. Now I just needed to kill the objective, which had already been damaged by the fire earlier. The Naga boosted a shot into it, but as it was a bunker it only took a few points of damage. The Shredder went Rabid and charged it, but left it with a few boxes remaining. I hadn't managed to contest my own zone though.
Legion: 4 Cygnar: 2
Cygnar Turn Six
On the Cygnar turn Thorn got telekinesis'd towards the zone with Lylyth in it, using the Reaction Drive to advance pretty far up. Raluk ran to get through the forest ending up B2B with Galleon. Thorn charged the Naga almost killing it and contesting the zone. The Centurion advanced towards my Objective. Meanwhile the Journeyman advanced up and took a handcannon shot into the Shredder killing it to keep the objective safer.
Legion: 4 Cygnar: 3
Legion Turn Seven
I knew there was no way I would be able to clear an almost undamaged Thorn out of my zone and so I knew that killing the objective was the only way to win the game. The Naga moved away from Thorn to try and shoot at it but was killed by the free strike. Lylyth then advanced out of the zone and took her two shots on the objective, damaging it but not destroying it. I ran the remaining Gobber into my zone to contest.
Legion: 4 Cygnar: 3
Cygnar Turn Seven
On this turn all Will needed was to kill the Gobber with the Centurion and run Hayley into the zone to win the game on scenario, so he did, ending the game at:
Legion: 4 Cygnar: 5 - Cygnar Victory
After game
Even though I lost this game I feel like I played one of my tightest games. I came very close to winning several times and I don't feel like there were any major issues that I should have inproved on. Having said that though there were two things I noticed in reviewing the game. Firstly on my turn three I moved both Ravagores into the zone, trying to kill Gaston. Looking at the board state, though, it would probably have been a much better idea to charge both Ravagores into the half dead collosal and destroyed it with Melee instead of going for the janky shooting. Secondly I feel like I could have utilised Pin Cushion in this game several times to great effect but I didn't. On my feat turn I could have Pin Cushioned the Galleon fairly easily to skew the numbers more and should definitely have put it on the objective on the final round. It's an easy spell for me to forget because with Lylyth's low FURY it's a pain in the ass to hit even average DEF. Objectives and Collosals do not have even average DEF, though and I could have made those damage rolls much more favourable!
I guess there's always something to learn! I don't much envy whoever gets Will next, now he's got his hand in! Hopefully next week I'll be able to report about a win and break my recent close loss streak! Regardless of that this was a really close, tense game that seemed like it was just about to end pretty much every turn after the second!
As always thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis
-M