Showing posts with label eHayley. Show all posts
Showing posts with label eHayley. Show all posts

Tuesday, 28 July 2015

Mitsuharu on Bat Reps - Lylyth, Shadow of Everblight vs Major Victoria Hayley

Hi guys and welcome to the latest battle report! This week I managed to get a game with Will who's decided that his Merc army will work a lot better if he swaps out the casters for some Cygnar. Urgh. Will's been playing the Mercs for pretty much a year, and had basically decided that after taking them to ETC this last weekend he was going to switch to the swans. He IM'd me before the game to ask if I'd be ok playing against eHayley. I know I need more practice against her and her stupid evil cheating cheatiness and so I agreed to let him bring it. I was hoping to get more practice with Saeryn but I decided that eLylyth was the more sensible match up. Even so I wasn't feeling too hopeful about my chances. Since the last tournament I decided to switch out her build a little and so I ended up with:

eLylyth +5
-Succubus -2
-Ravagore -10 
-Ravagore -10
-Ravagore -10
-Naga Nightlurker -5
-Shredder -2
Deathstalker -2
Deathstalker -2
Shepherd -1
Shepherd -1
Strider Rangers -6
Ranger UA -3
Swamp Gobbers -1
Objective - Bunker

For those who remember the previous version of the list I've dropped out the Bolt Thrower, Typhon and the Foresaken for a third Ravagore, the Strider package and the Swamp Gobbers. I feel like this is a more rounded list that can be slightly more adaptable. 

Pregame

Will's list included a Centurion, Thorn and a Squire in eHayley's Battlegroup, and a unit of Gun Mages with UA, a Journeyman Warcaster and then Gaston Crosse with Galleon, Raluk Moorclaw and Dougal MacNaile. The scenario we rolled out was Incoming. Will won the roll to go first and chose board edge, letting me take first turn. He set the Galleon up opposite his own zone. I put my Ravagores opposite the Galleon and the zone with Lylyth just off centre along with the support models. Hayley then went in an opposite off-centre deployment. Gaston and the Mercs deployed with Galleon and the Gun mages centrally. I then stuck all the Striders near my zone and its comfy forest. 



Legion Turn One

Taking first turn I had Lylyth out up Shadow Pack and then put Tenacity out on herself. The Ravagores all ran up followed by the Naga, getting my 4 Fury on the board. The Shredder and the Succubus all moved up around Lylyth and then the Gobbers came up behind and dropped a cloud over the support staff. The Shepherds ran up the flanks and the Striders ran into the zone and forest on my right flank. 


Cygnar Turn One

On the Cygnar turn Hayley put her spells out, Decelerating herself, putting Temporal Acceleration on the Centurion and Dead Eye on the Gun mages before running to the back of the board. The Journeyman put up Arcane Shield on the Centurion (upkeeping it all game) before it ran straight up the board towards my zone. The Galleon waddled up and rolled 3 shots on both sides, which with Double Powder Rations from Dougal was enough to scatter around my almost entirely stealthy list. He did manage to kill one of the Shepherds with blast along with two Striders and the Succubus, annoyingly taking out two of my key support solos. The gun mages ran up to start getting the Striders in range for their pistols next turn. Thorn hid behind the Galleon. 


Legion Turn Two

On my turn two I had to actually pay Fury to upkeep Shadow Pack on Lylyth. Ugh. I started with Lylyth who moved into B2B with the Bunker to get Girded and then feated, putting out Wraithbane on two of the Ravagores. Those Ravagores then advanced up, one getting into the zone, and took 4 boosted shots into the Galleon, taking out most of one side. The Naga moved up to the Objective too and put Wraithbane on the other Ravagore, who boosted a shot into the Galleon, not quite destroying the side. He then took a pot shot at Hayley with Dragonfire, hoping to light her up. The shot deviated away but did hit the UA for the Gun Mages so I boosted to remove their True Sight. The Deathstalkers failed to kill anyone but gummed up the zone. The Striders took a full unit CRA into the one gun mage in range and then reformed back behind the forest. The Gobber leader moved between the Naga and Lylyth B2B with the objective followed by the grunt and put out a cloud on all of them. The shepherd took the fury off the overloaded Ravagore in my zone and I passed the turn. 


Cygnar Turn Two

Gaston loaded up the Galleon who advanced up but couldn't get into the zone, rolling another double 3 for its shots. Almost all of the shots deviated off even with Artillerist up from Dougal. The one shot that did deviate well hit Lylyth and all her support. Luckily though they were all B2B with the Objective and so couldn't be damaged by blast damage, apart from the Gobber grunt who was blown off the table with boosted blast damage. The fully loaded (4 with the bond) Centurion charged the Ravagore in the zone, managing to miss two of its attacks leaving my heavy on a single point. Two of the gun mages started out of command thanks to the death of the UA meaning they couldn't attack this turn. The others advanced up and levelled their guns at the Striders before remembering that they couldn't see them any more. 

Legion: 1 Cygnar:0


Legion Turn Three

On my turn I went into the tank for a long time trying to decide what to do with my stuff to get to a point where I could win. Finally I decided not to have Lylyth heal the Ravagore on one point. Instead I had the shepherd advance up and medicate it, taking two points off it, re-establishing its lost aspects (phew). The Ravagore then moved up and got forced to double handed throw the Centurion out of the zone, putting some more distance on it. Lylyth then advanced up to the nearby wall and gave dragon fire to each of the other Ravagores. The Striders on the other flank managed to take out a couple of the Gun Mages despite poor to hit rolls and their high DEF. The two Ravagores each moved up and took shots on Gaston, trying to cripple the Galleon. The first deviated harmlessly away and the second hit Thorn and the Objective, setting them both on fire but not doing significant damage. The Naga advanced up around the objective and the Shredder ran into my zone to contest. 

Legion: 2 Cygnar: 0


Cygnar Turn Three

Fire on Thorn and the objective stayed on with Thorn taking no damage but the Objective taking a couple points. The Galleon advanced up into the two Ravagores beating one to about half health with its initials. The Centurion with its one focus advanced up and boosted a hit into the surviving Ravagore finishing it off easily. The Gun Mages continued to advance up but failed to kill any Striders. Thorn jogged up the table a bit more and finally Hayley advanced up and feated, catching my whole army apart from Lylyth and the Gobber. 

Legion: 2 Cygnar: 0


Legion Turn Four 

Being under Hayley's feat meant I got very little done this turn. The Shepherd advanced into my zone. The Striders took shots at the gun mages sacrificing move but didn't get much done. The Ravagores moved into the Galleon but couldn't attack. One Deathstalker advanced into the Centurion to hold it in place and the Shredder gave it Tenacity. Lylyth advanced up the wall and put tenacity on the two Ravagores engaging the Galleon. 

Legion: 2 Cygnar: 0


Cygnar Turn Four 

On the Cygnar turn Will realised that the Galleon had actually advanced just out of Gaston's control area so he couldn't allocate anything to it this turn. The Objective and Thorn stayed on fire but it didn't hurt Thorn and took a couple more points from the objective. The Galleon proceeded to take its initials and managed to kill one Ravagore and wound the other. The Centurion killed the Deathstalker engaging it. The Gun mages continued their duel with the Striders to little effect. Thorn continued to advance towards my zone. 

Legion: 2 Cygnar: 0

Legion Turn Five

On my turn I was looking like I was in pretty dire straights. So I hatched a plan. I had the Naga advance across the Galleon, boosting a shot into its right side, followed up by Lylyth taking her shots crippled the right side of the Galleon, crippling the free strike on the remaining Ravagore. It then advaced around the collosal, who missed the free strike, and double boosted a shot with animus into Hayley herself. I cranked both rolls, putting her down to two boxes and on fire. On the far flank the Striders all moved up to shoot Hayley, hoping to put her down, but failed to hit her high DEF even with CRAs. The game now hinged on the fire roll. 

Legion: 2 Cygnar: 0


Cygnar Turn Five

Will rolled for the fire on Hayley and it came up a '2' saving her from otherwise (probably) certain doom. Realising the danger of her situation he had her run away, charging the Deathstalker that had shot at her last turn, ending up behind a wall. She boosted the hit and pasted it with Echo. The Galleon turned to get the Ravagore in melee and used its attacks to kill the offending heavy. Raluk moved up and around the zone staying toe in on a forest. The Centurion advanced into the Shepherd and killed it, controlling my zone. Thorn killed one Ranger and engaged the others to save Hayley from more reprisals. 

Legion: 2 Cygnar: 1

Legion Turn Six

On my turn I had to switch tack again. Lylyth moved up and into the zone and boosted a shot into Gaston, killing him and shutting down the Galleon, letting me dominate the zone. Lylyth then moved back with swift hunter and shot twice at Raluk, reducing him to one box but failing to kill. Now I just needed to kill the objective, which had already been damaged by the fire earlier. The Naga boosted a shot into it, but as it was a bunker it only took a few points of damage. The Shredder went Rabid and charged it, but left it with a few boxes remaining. I hadn't managed to contest my own zone though. 

Legion: 4 Cygnar: 2


Cygnar Turn Six

On the Cygnar turn Thorn got telekinesis'd towards the zone with Lylyth in it, using the Reaction Drive to advance pretty far up. Raluk ran to get through the forest ending up B2B with Galleon. Thorn charged the Naga almost killing it and contesting the zone. The Centurion advanced towards my Objective. Meanwhile the Journeyman advanced up and took a handcannon shot into the Shredder killing it to keep the objective safer. 

Legion: 4 Cygnar: 3


Legion Turn Seven

I knew there was no way I would be able to clear an almost undamaged Thorn out of my zone and so I knew that killing the objective was the only way to win the game. The Naga moved away from Thorn to try and shoot at it but was killed by the free strike. Lylyth then advanced out of the zone and took her two shots on the objective, damaging it but not destroying it. I ran the remaining Gobber into my zone to contest. 

Legion: 4 Cygnar: 3


Cygnar Turn Seven

On this turn all Will needed was to kill the Gobber with the Centurion and run Hayley into the zone to win the game on scenario, so he did, ending the game at:

Legion: 4 Cygnar: 5 - Cygnar Victory

After game

Even though I lost this game I feel like I played one of my tightest games. I came very close to winning several times and I don't feel like there were any major issues that I should have inproved on. Having said that though there were two things I noticed in reviewing the game. Firstly on my turn three I moved both Ravagores into the zone, trying to kill Gaston. Looking at the board state, though, it would probably have been a much better idea to charge both Ravagores into the half dead collosal and destroyed it with Melee instead of going for the janky shooting. Secondly I feel like I could have utilised Pin Cushion in this game several times to great effect but I didn't. On my feat turn I could have Pin Cushioned the Galleon fairly easily to skew the numbers more and should definitely have put it on the objective on the final round. It's an easy spell for me to forget because with Lylyth's low FURY it's a pain in the ass to hit even average DEF. Objectives and Collosals do not have even average DEF, though and I could have made those damage rolls much more favourable!

I guess there's always something to learn! I don't much envy whoever gets Will next, now he's got his hand in! Hopefully next week I'll be able to report about a win and break my recent close loss streak! Regardless of that this was a really close, tense game that seemed like it was just about to end pretty much every turn after the second!

As always thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis 

-M

Sunday, 26 April 2015

Tourney Tales - April Assault

Hey everyone, welcome to Tourney Tales! Due to other commitments it's been a while since I last had chance to go to one of my LGS' local tournaments but I have managed to get in for this one. My hopes going into the tournament were, in order: to place in the top 3, to go 3 and 1 and not to make a fool out of myself. Obviously I'd love to win the whole thing but given the calibre of several of the other players I'm not sure that's likely. The lists that I was planning to use were the Harbinger list I've been practicing with, paired up with the pSeverius list I had a couple of games with recently:

List One:

The Harbinger of Menoth +5
-Heirophant -2
-Reckoner -8
-Devout -5
Minimum Choir -2
Wracks -1
Vassal of Menoth -2
Maximum Exemplar Errants with UA -10
Rhupert Carvolo -2
Covenant of Menoth -2
Minimum Holy Zealots with UA -6
Maximum Exemplar Bastions -8
Dartan Vilmon -3
Paladin of the Order of the Wall -2
Anastasia Di Bray -2
Objective: Fuel Cache

List Two:

pSeverius +6
-Heirophant -2
-Blessings of Vengence -7
-Reckoner -8
-Templar -8
Vessel of Judgement -9
Vassal Mechanic -1
Vassal of Menoth -2
Wrack -1
eEiryss -3
Gorman Di Wulfe -2
Saxon Orrik -2
Max Choir of Menoth -3
Max Temple Flameguard with UA -8
Objective - Bunker 

I was ready to go and pretty happy with both of my lists. The tournament was a 4 round, 14 man Steamroller using Timed Turns. So without further ado I'll start with a run-down of the games:

Round One

My first round opponent was Ben, one of the more experienced players in the Meta and one who's given me plenty of tough games. I was a little down-hearted as I'd hoped to get an easier game in early in order to get the ball rolling but it couldn't be helped. To make matters worse he was playing his favourite faction, Retribution, one I've never played against. He had one infantry heavy and one Jack heavy list and so after some internal debate I plumped for Sevvy to start me off. He picked his Kaelyssa Tier 4 Force Wall list. This consisted of Kaelyssa, 6 Manticores, an Artificer, a unit of battle mages and 6 or 7 NQ 54 variant Arcanists. This was an imposing looking list with a bunch of heavies and Shenanigans. The first round was Fire Support and Ben won the roll to go first, opting to choose the board edge. I deployed with the majority of my army on my right flank, with only the Vessel on my left near my flag. Ben deployed his mass of warjacks in a line, centrally with the Arcanists scattered between them to dole out focus. I took the first turn and, thanks to the Kaelyssa Tier couldn't run so I just put out Defender's ward on the TFG and strolled forward. 


Ben's turn mainly consisted of Arcanists giving focus to the Manticores who then ran forwards, taking a big mass of board. 


On my turn I continued to shuffle up the board, trying to gain a bit more board space. Sevvy moved into the nearby trench and put up EoM as I'd forgotten to cast it in the first turn. The Vessel moved up on the hill and boosted a shot on the Manticore directly across from it, rolling 6 on the Admonisher, catching another Manticore and battle Mage, doing a point to the Jack and killing the Mage. More importantly though, the Admonisher caught Kaelyssa and so I boosted and did a bunch of damage (this was in part because Ben had had a bit of a maths fail and thought he was ARM 10 with power field for some reason)


On Ben's turn he upkept the phantom hunter he'd put on Kaelyssa turn one and used this to shoot Gorman with her rifle, needing all three shots to hit, using the rest of the focus to heal and then feated. Two of the Manticores moved up and wrecked my objective, while the other four advanced and put covering fire templates all over my half of the board. 


I was hoping to get another Admonisher this turn and so I moved up base to base with the two Manticores with my Vessel and used its push miracle, but it didn't push far enough to get the Mantacore over the flag and secure the shot cleanly. I then ran my Reckoner right towards his caster and had my Vassal ancilliary attack at her, but I wasn't able to spike the dice. My battle group continued to advance up the board slowly, while the TFG and Orrik moved around on the flank, avoiding the covering fire templates, going into Iron Zeal and Shield Wall. 


Ben started his turn focusing on the Reckoner. The Artificer charged in and missed its charge attack, but hit the second, using the beat back to nudge him towards the nearer Manticore and free up the Manticore at the flag. The two Manticores on my left both charged the Vessel and wrecked it, and meanwhile another Manticore killed off the Reckoner after being fed a ton of focus by the Arcanists. The Mages tried to pull a couple of the TFG but failed to hit their high DEF. The other three Manticores then put Covering fire templates all over me. Kaelyssa then moved up to the flag, taking a couple of pot shots at the Vassal and dominated for 2 control points. 


I knew this game was going really poorly for me. I'd thrown away a heavy and lost the Vessel and accomplished very little apart from putting some damage on Kaelyssa, but that gave me an opening I could take and so I jumped on it, hoping I could net a Hail Mary win. I allocated one to Blessings and upkept the Eye of Menoth, dropping Defender's Ward. I then had the Templar plod 4" forward to get out of Blessing's way and then had the Jack run clear across the board. I then had the Heirophant use Harmonious Exhaultation and then activated Severius. He took one of a wrack and then cast Ashes to Ashes through Blessings onto the Artificer. It hit and I rolled the bounces, getting enough to catch Kaelyssa. The Artificer survived and the Jacks took minimal damage. I boosted the damage on Kaelyssa and the dice came up 5, 5, 6 killing her and netting me an assassination win (we also worked out after the game, once he realised his earlier maths error, that this dice roll would have been high enough to kill her even factoring in the additional boxes he would have had from this.)


Because the majority of Ben's list was Battlegroup I also netted a large number of Army points as well, despite having only killed three or four models all game. Still, I was out of the first round with a win. 

Round Two

Moving into the second round I was put up against another of the top players in the meta, Andy, who was playing with his Circle. This round was Incursion. I decided to drop Sevvy again and Andy dropped Bradigus. His list was tier 4, and included two Wold Guardians, 6 Wold Watchers, two units of Sentry Stones and three units of Shifting Stones. I lost the die roll again, but again my opponent chose table edge instead of first turn. I took pictures for each round on this game too, but I'm sure Andy wouldn't mind me saying that this game was a long, drawn-out slugging match that wasn't especially exciting. So instead of giving you a lengthy blow-by-blow I'll just do a quick run-down. We both had very high ARM lists and both had a lot of trouble cracking the opponent's armour. We both advanced up and met in the middle around the flags and then had a long slapping match with no one getting much of a foothold. My Vessel couldn't shift the Wold Watcher contesting the flag on my left, but he couldn't crack the Vessel's high ARM. My TFG with Defenders ward sat quite happily on the flag on my right, and despite doing full unit CMAs, rolled really poorly against the Wold Watcher engaging them, who was also failing to kill them back. In the centre my two heavies locked up several other Watchers for the majority of the game. On one of my turns I managed to get a few points onto Bradigus when he was low on Fury, leaving him on 7 boxes. Brad used his feat turn and heavies to clear out my heavies, despite Brad himself failing to kill the damaged Reckoner. This let him claim the centre flag, forcing me into an uncomfortable assassination that required a bushwhacked shield push on a heavy and a move into some shifting stones. I just managed to make range on Brad, but he was camping 3 and I needed all of my immolations to hit, but the first missed, costing me the run. Dice down sounded with Brad left on one box and him up two control points, leaving me on one to one. If I wanted to place I now had to win my next 2 games...

Round Three

For round three I was paired up with one of the local Cygnar players who was playing Hayley2 and Lord General Stryker. I had a sinking feeling that I'd be seeing Hayley2. And I was right. I decided this was a good matchup to play Harbinger into, though, especially since the scenario was Destruction and I knew I could control the zone pretty well. His list consisted of Hayley, Squire, a Centurion and Thorn; as well as a Journeyman Warcaster, Anastasia Di Bray, eEiryss, Gorman Di Wulfe, eAlexia, Nyss Hunters, Gun mages with UA and Aiyanna and Holt. 

I won the roll to go first and deployed centrally with my Zealots on one flank and the Bastions on the other. There was a forest directly in front of my deployment where the Errants nestled in. The Cygnar deployed with the Gun Mages and eAlexia on one flank and the Nyss Hunters and Aiyanna and Holt on the other side with the rest of the army central. As I had the first turn I did the typical Crusaders Call, feat, charge to get the majority of his army into my control area, and then ran everything else up towards the zone. 


Slightly hamstrung by my feat he moved Gornan up along with the Centurion and then ended his turn. I then took the 'free' turn to lock out the zone, moving my Zealots (who mini feated) and the Errants to form a wall of bodies around my opponent's side of the zone, with the slower second wave of the Imperishable Wall Paladins and Bastions continued plodding up the field, giving me a strong position on scenario. 


On the first proper Cygnar turn Hayley had Thorn advance up and then arced a time bomb into the zealots, killing a bunch of them and opening up a window for a gun mage to shoot Anastasia. He then feated, catching the majority of my force, but missing my support and the Bastions. The gun mages took shots at the Errants but I suffered a bunch of Martyrdom damage to keep them in the game. Aiyanna enchanted the Nyss bows  so they could do a CRA into Dartan, but I Martyr'd that too. 


I then had my 'turn' with Hayley dictating my order of activation. The net result was that the Reckoner sacrificed movement to shoot at the objective (twice with Ancillary) Harby neglected action to move up into the zone, and the zealots and Errants reorganised themselves to lock the zone back out again. I stupidly positioned my Heirophant and Rhupert in a way I couldn't advance and spell ward Harbinger, so I ran it up, aiming to get in B2B with Harby for next round. I then had the Bastions, from outside the feat charge the Objective, destroying it with one model. This secured me 3 control points. 


Cygnar started their turn by having Thorn run up and arc a telekinesis into Harby to shift her up and into the zone. He then moved eEiryss up and took the shot at Harbinger. I said I wanted to Shield Guard the shot however there had been some confusion in my turn. Because of the long spear on the Devout I hadn't been able to get the models B2B and obviously hadn't made it clear enough when positioning that he had acted on the assumption that the gap was there. We called over a judge since it was an important call. The judge ruled in favour of my opponent because his actions had been made based on the assumption that my spacing was accurate and I should have been more clear. When we restarted the clock he looked back down at the table and realised that he had forgotten to allocate to the Centurion, which had been his primary assassination vector and so decided that he wouldn't be able to win and forfeited the game, shaking my hand. The judge was still stood by the table and pointed out that he still had a number of very reasonable vectors to kill Harby. We played out a single large CRA into her and he killed her instantly thanks to the damage on her because of the Martyrdom in previous turns. However despite him having the game in the bag I had the win with maximum points for winning by forfeiture. This set me on 2 to 1 and in the running to place depending on my last game and the final round...

Round Four

My final round I was paired against Luke, one of my semi-regular opponents who's been playing mainly with Cryx recently. This round was Close Quarters. One of his lists was had a Kraken and I didn't want to put my Harby list against that and so decided to round out the tournament with Severius again. Luke dropped the non-Kraken list, with eGaspy that consisted of a Nightwretch, Deathjack, Tartarus, a warwitch, Gorman DiWulfe, the Withershadow Combine, a max unit of Bane Knights, a max unit of Bane Thralls with UA, and a minimum unit of Bile Thralls with a Skarlock. I lost the die roll again and Luke opted for the first turn, leaving me to choose the clearer table edge. I deployed my Vessel on my extreme right flank, nearer my own flag. Luke deployed with one of the big bane units on each flank and everything else central. I deployed my TFG and Orrik on the left flank and my Battlegroup in the centre of the board. 

Luke took his first turn, marching his force forwards and then had Gaspy pop out some clouds around the nearby forest to block out LOS to the majority of his army. 


I then moved up my forces, running the TFG with Iron Zeal, and having the Vessel advance around the Obstruction in front of it to come around to my flag. 


Luke continued to run up the board, taking a huge amount of real estate, putting the pressure on. Following this he had Gaspy move up and excarnate one of the TFG to get a bile thrall up in the front of the flameguard. It then moved up and purged all over them, killing the majority of the unit, netting a bunch of souls for Gaspy. 


On my turn I realised that his board position was dangerous for me and I was going to have a hard time dealing with all of the mass of models. I decided that my best shot was an assassination. So I started the wheels in motion. The Vessel moved up and used its eruption of faith miracle to push some bane Knights out of its way and then took a shot at one of the Knights near the forest, admonishing to clear it out. I then moved eEiryss up and tried to take the shot on Gaspy but I was just a bit short. The Reckoner moved across to take a shot but couldn't get far enough to get a line on him. Orrik however did move up and tag Gaspy with a shot for a couple of points (he wasn't camping anything but did have a bunch of souls for next turn) I then ran Blessings of Vengence up into the forest to get LOS on him and started to cast Immolations. My first spell missed despite boosting, meaning I lost the bonus from Blessings' bond. I threw out a few more zaps but it wasn't enough and left him on a handful of boxes. I ended the turn by having Gorman black oil Deathjack to reduce his potential threat. Then I ran my choir and remaining TFG to block lanes to Severius. I realised that I'd forgotten to feat too...


Vengence triggered to allow Luke to move his bane Knights up into Blessings and towards the Vessel doing a couple of points of damage to the Jack. The Bane Knights charged into the Reckoner, wrecking the heavy. Gaspy moved up and excarnated another bile thrall before teleporting back to the flag. The bile purged and killed the models in front of Sevvy. Deathjack moved into melee with Blessings but couldn't attack thanks to black oil. Luke's Gorman threw black oil onto the arc node but it failed to hit. The deviation was small enough to catch it but also caught Deathjack, re-oiling him. The clock ran out before he could do more than a single attack on the Vessel with the Knights, however. 


I knew I should have lost a lot more this turn and that this was a lucky second chance to get the assassination, but it wouldn't be easy. I started by having the Vessel push away the Knights engaging him. I then took a shot at the knight engaging the Blessings in the forest but even with the boost it missed and hit Blessings instead. I then advanced my Templar up to reach one of the Knights in the forest, killing it and then using beat back to move up to get the other knight with its shield. Thanks to his sinister soul collection Gaspy was on a pretty decent stack this turn, but Luke hadn't moved any of his models to engage Eiryss and so she was free to move up and across to get range and LOS so hit him with a bolt to rip off the focus. I then activated Blessings of Vengence and had it move around, taking two free strikes, one from Deathjack and one from the remaining Knight in the forest. The Deathjack missed its attack thanks to Black Oil. The knight connected but only did a few points of damage. This gave me the chance I needed and so I kept arcing double boosted Immolations into Gaspy until he was dead. 


This was another game like my first. An opponent forcing me into a very bad position and me snatching victory from the jaws of defeat through assassination. Regardless, it put me on 3 to 1, and therefore in the running to place in the tournament overall. I knew I was likely vying for 3rd place and was keen to see what the final standings were. To be honest, though, I'd accomplished two of my goals, I'd gone 3 to 1, even if I might not have deserved the second win and I hadn't embarrassed myself. My play hadn't been great overall, but I'd taken the opportunities that had presented themselves to me and definitely got a bit lucky too. I was hopeful. We gathered for the final results. Nick from Solid Ground Studios (http://solidgroundstudios.co.uk) was in 3rd Place, I had managed to get second place and the tournament was won by Andy who'd beaten me in round two. I was over the moon with the result! I had a really good day, though I was really starting to feel the pressure towards the end. My opponents were all great players who made every game a real challenge and it was really fun to play each of them!


Thanks for reading! Don't forget for regular updates and more: like Mitsuharu on Minis on Facebook!

-M