Showing posts with label Everblight. Show all posts
Showing posts with label Everblight. Show all posts

Sunday, 3 May 2015

Mini Thoughts - Faction Apathy

Hi guys, no bat rep this week. Instead I want to talk about my factions. I got into warmachine towards the end of 2013 after becoming increasingly disenfranchised with Warhammer and 40k, which had, until that point, been my biggest wargaming outlet. My main gaming parter at the time, Jayke (who is behind the Hall of Legends Blog) and I decided it was time for a change of pace. He'd been recommended to Warmachine multiple times and previously we'd stuck to what we knew but decided this might be the time to shift to Warmachine and get away from GW for a while (haven't looked back since). Moving into anything like this I am always a big sucker for a good story. I care about narrative most of all in most things, wargaming included. So when we were deciding what to play it was the ascetics and fanaticism of Menoth that caught my attention. I considered Cygnar but felt their look was cool but they seemed bland. Khador was too blunt and Jayke was leaning towards Cryx. The model that cemented the decision for me, though, was the fairly newly released Bastion Seneschal. Without doubt that model is one of my favourites in the Protectorate range. As with most things once I get involved in it I tend to over-commit and so I let Warmachine consume me. I kept finding things I loved about it and it's continued to hold my interest for longer than almost anything (my obsession with Assassin's Creed notwithstanding). 

I bought the battlebox, a choir and a Vassal and painted them in a frenzy and didn't much slow down. I didn't play many games at first but once I got into it I loved the mechanics of the game. I loved my faction and some of the cool things they could do. I liked the stories about the Menites in the fiction, Kreoss especially. But the more I played the less I felt like I enjoyed the play style. It's been almost a year and a half now that I've been playing Menoth despite deciding a while ago that I wanted to switch factions; I've persevered. I got better and better with Menoth and I have no doubt that they are my favourite Warmachine faction. Recently, though, I've been feeling really burnt out with the faction. This is by far the longest I've ever consistently played a single faction and I'm getting sick of playing them. I really don't want that to happen. I love Menoth and I want to keep loving them. For now the best way to do that is to walk away. 

Obviously I have no intention of stopping playing altogether and I'm definitely not going back to Warhammer (the grass is sooo much greener over here that I'm pretty sure they've paved over the grass back there). So the best thing to do is switch faction so I can keep playing without completely destroying my will to continue with the game. 

Luckily there's more to this game than Warmachine. For anyone who's been keeping up to date on the Facebook page or has read my Sword<Pen<Brush articles it's clear where I'm heading next: Legion. I've wanted to go to Hordes after Menoth since day one. The first decision, again, was which faction. Looking over the Big Boy Factions, I don't like the ideology or appearance of Circle, and Skorne's background entices me but the models don't inspire me (though I could see myself ending up there). Trolls and Legion were the only real choices in my eyes. Trolls look awesome and the background is solid but they only feel like a '7' to me and I was looking for something to really dig my teeth into. Legion on the other hand? Dragon-powered super-soldiers with an engrossing backstory and cool development? Sold. The ascetics of Legion appealed to me, a kind of combination of grace and savagery that I enjoyed. The stories though? Oh! By far Legion has the coolest fluff! I bought and read through Evolution and Mutagenesis (I highly recommend it - they're available on the PPDigital app for a pittance) and fell in love with the characters. Lylyth particularly seemed like a cool, fierce, independent character. Thagrosh is a badass, a despotic leader and obedient servant all at once. Saeryn is a mystery and her twin is a Ninja. Absylonia is an amnesiac horror but is actually motivated by a profound sense of family. All of which are bound together by the will of a pretty awesome draconic character in Everblight himself. 

I'm gushing a little. 

Ahem. 

On top of that I felt that their play-style felt more comfortable for the way I like to play and so they were ticking all my boxes. I planned to shift my focus away from Menoth to Legion months ago. In fact I even wrote a post in September last year saying I was finished with Menoth. But then I got a few more models and so on. I wanted to start playing Legion at the start of this year and I failed spectacularly. 

I bought and painted up the battlebox and had a go with it, but by that point my meta was coming to the end of a journeyman league and it wasn't easy to get a 15 point game. So I got a hodge-podge of other models and was able to cobble together a 35 point list. But this was thrown together and I decided I didn't want to play until I could come up with a proper 50 point list. This meant I wanted a decent array of different models to give me a bit of variety on the board before I started playing. Obviously this set me back quite a bit. I bought a trio of heavy beast kits and magnetised them then wrote up a couple of lists with them in it. But these still felt like I was missing key components. 

Now, though, my latest order had a Raek, Naga, two Angelii and a pair of Seraph/Neraphs along with Typhon. Now all I'm missing is infantry and a few of the less common solos and light beasts. I've got a couple of lists I'm happy to play with written and ready to go. I'm honestly excited to play them. It's got me enthusiastic to play again after losing substantial momentum and getting tired of Menoth. I still like Menoth and I am coming back to them. In fact I'm going to have one more Menoth game before I start playing Legion in June (honestly this time I swear). 

I've been putting this off for quite a while, wanting more and more stuff before I felt comfortable playing but I'm finally there and I can put the Menoth to one side for a while. I'll be back, and I feel like I've found my comfort zone with Menoth and I'm eager to try something new!

I'll have my final Menoth bat rep (for a while) up next week, and following that I'll be on a well deserved holiday with my wife for a while so I won't be posting anything. Following that I'll put up a CitTM about the lists I've written and then I'll start out with my learning Legion bat reps!

For updates and a history of my Legion painting as well as other photos and updates check out the Mitsuharu on Minis Facebook page!

-M

Wednesday, 25 March 2015

Sword<Pen<Brush - Magnetising Legion Models

Hey guys welcome to an edition of a slightly neglected segment - Sword<Pen<Brush. This time I want to talk about magnetising heavy model kits (For my American audience 'magnetize'. But seriously thanks for reading you guys). I know a lot of people who've magnetised models back when I played warhammer but I never really saw the point. More importantly, though, it seemed really scary. When I moved into Warmachine the idea was even more popular but I decided again I would just buy several kits and it'd be fine. 

When I hit Legion, though, I decided that, because it was a faction that loved multiples it would be way too expensive to buy that many heavy beast kits, never mind the trouble of storing them. So I decided to take the plunge and magnetise the models. I am a total conversion and alteration novice, so I was really nervous about ruining the model and having wasted my money, but thought it would be worth the risk. 

I looked online into available magnets. Rare Earth magnets are the best, apparently, and I found that the right size for attaching plastic limbs to a heavy model was 3mm by 1.5mm disks (Hey Americans, yeah, metric. Ugh right? Stupid Europeans). I looked online and found a few sellers that were offering frankly quite expensive prices. A couple of the guys from my LGS, however, recommended an eBay seller called Spider Magnets who were offering high quality rare earth magnets for a fraction of the prices of their competitors. I got myself 100 neodymium disk magnets for just under £4. 

I started the process normally by taking all of the parts of the kit and cutting off the mould lines and excess plastic. Following that I assembled the seperate aspects of the heavy. In this instance this meant attaching the three parts of the torso together with the legs, as well as assembling each of the arms. Once all the parts were completely dry I started to drill into the 'neck' using a hand drill with a 1.5mm drill bit. It was surprisingly easy to line up to drill in the right place, and because of the small size of the magnets the holes didn't have to be too deep. 

I then moved on the heads, drilling a neat hole in each, roughly where it would meet the neck magnet. Putting the magnet in dry before applying glue is a must to make sure the size is right. Another important trick I learnt was a way to make sure that each of the magnets' polarisations match the corresponding magnet in the body. To achieve this I stuck the magnet into the joint first. Once this had dried I connected the limb's magnet to the joint and then painted a thin black line on the outer facing surface of the limb magnet. This let me know that that face was the one that had to go facing inward in the limb, to make sure the limbs would connect together and then simply glued the magnets into each limb. I was nervous at first, since there was no way to check the magnet connects until the glue dried and made it permenant. But the trick with the black line worked nicely and they all went together just right.

This meant that I now had a whole bunch of interchangable limbs for my three heavy boxes, giving me a huge amount of variability in my beasties for Legion for a third of the cost! I painted each of the limbs and the body, being careful to put a number on the base of the model and a corresponding number on the inside of the joint for each limb/head so I knew which ones went with each other and avoid confusion!


All from the same kit!

For anyone else, like me, who's worried about magnetising or how effective it'll be I can assure you it was super easy and, if I say so myself, I think the results look great too. I've actually decided to magnetise a whole bunch of models, and next on the list will be the Seraph/Neraph kit! I'd strongly recommend anyone who's considered magnetising as an option to give it a try. I think you'll be pleasantly surprised!

As always like Mitsuharu on Minis on Facebook for more updates and photos of my painting work!

-M

Sunday, 8 March 2015

Mitsuharu on Bat Reps - The Harbinger of Menoth vs Thagrosh, the Messiah, Redux

Hey wargamers, I'm back with my latest Bat rep and I'm still having practice games with Harbinger. I'm still using the same list, and I've had some success with it so far:

The Harbinger of Menoth +5
-Heirophant -2
-Reckoner -8
-Devout -5
Minimum Choir -2
Wracks -1
Vassal of Menoth -2
Maximum Exemplar Errants with UA -10
Exemplar Errant Seneschal -2
Rhupert Carvolo -2
Covenant of Menoth -2
Minimum Holy Zealots with UA -6
Maximum Exemplar Bastions -8
Dartan Vilmon -3
Paladin of the Order of the Wall -2
Objective: Fuel Cache

So after last week Nick wanted to have a rematch between Harby and eThagrosh. But before I get to the regularly scheduled battle report, I also managed to get another game in this week with Jayke's Cryx (http://hall-of-legends.blogspot.com/) with her too. Long story short we played Recon from SR2015. Jayke used an infantry spam pSkarre list vs my Harbinger, since he's practicing it for the ETC in a few months. I won the roll to go first, and basically feated to lock him out, and then used my second turn to completely surround the zone with my models to keep him out. This let me score 3 points on my turn 3, dominating the zone after destroying the objective. After that it was a grind, with him slowly clearing me out of the zone, and me not managing to kill a load of models. Despite this thanks to Martyrdom I was able to stick in the zone pretty tenaciously, even burning most of a stack of focus to maintain the martyring. Because his list was an infantry spam and my list was so hard to get rid of (Martyr'd, tough, no knockdown Bastions are a pain to shift) he clock'd out without scoring any points. So another win with Harby, and a game I wouldn't have won without the Deathclock, but when I noticed how much I was ahead on time I just played for it, trying to out-attrition, which is one of her specialities. 

Anyway. Back to the main battle report with Nick's Legion. Nick wanted a rematch from last week and so was using the same list too. It included Thagrosh, the Messiah, with 3 Scytheans, two Raeks, a max unit of Legionnaires with Farlior, a max Spawning Vessel, two Forsaken, two Shepherds and a Feralgiest. We rolled for scenario and got Close Quarters, and then I won first turn. (I didn't get any photos of either game, sorry, my phone's battery was dying and I'd forgotten my charger). 

I set up my Errant package across from the opposing flag, along with Dartan. Harbinger set up in the middle of the board with her jacks and support staff, with the zealots and bastions near my own flag. Nick set up his whole army fairly centrally, with the Raeks and a shepherd off to the flank opposite the Errants. I take my first turn and move everything up the board, and feated. Nick was pretty locked down in his turn and so moved only his heavies forward (apart from 3 pot carriers who went kamikaze to spawn a shredder) Thagrosh flew up behind a forest near his own flag and took 4 points of damage. 

In my turn my original plan had been to try and run the Errants far enough to control the enemy flag and try and move far enough up to prevent contesting of it. Instead I took advantage of Hunter from the Senechal to take 10 shots at Thagrosh with the Errants instead (they still moved up to the flag). I then rolled fire, reducing Thagrosh to only 4-5 boxes. Harbinger then moved up B2B with my flag to be able to score later. The Zealots then moved between her and a pair of Scytheans and used their minifeat to become a nice speed bump. The bastions followed them up, but much more slowly. My Paladins moved up to contest each flag in Imperisable Wall. At this point I realised I'd blocked off the charge lane I'd been hoping for my fully loaded Reckoner, and hadn't cast Crusader's call or Purification, so it just moved up and took a pot shot at a Scythean but achieved very little, annoyingly. 

Nick started his turn with feating and casting Manifest Destiny, moving further back, and into the forest, healing slightly. The Raeks, a Scythean and Shredder munched through most of the Errants. The other Scytheans moved around but could only get to the Zealots who were under Greater Destiny. A Shredder then moved right up to contest the flag nestled near the zealots. The Legionnaires then moved up the board using their minifeat on top of the Dragon's Blood that he'd upkept to become very high ARM. 

On my turn the zealots failed to kill the Shredder to free up the flag. They did throw a bomb at the Legionnaires and killed one. The remaining Errant took a spiteful swing at a Raek but missed. The bastions continued to move up to the flag. 

Nick moved his Legionaries and a Raek up to contest my flag and try and clear out my mass of stuff. The next couple of turns were fairly back and forth. My turn I managed to finish off the Shredder, and kill the Raek and the Legionnaire who were contesting my flag, letting me score one defensively. Meanwhile Dartan sat in Imperisable Wall 4" from his flag and within 10" of Harbinger. 

Unfortunately I didn't have photos or take notes so I'm a bit hazy on the late middle of this game so... Cliff notes. Nick kept pushing more and more models into contest my flag, and I failed to clear them out, but also managed to keep a strong presence on the board thanks to rolling multiple single points in a row with Martyrdom. This went on for a couple of turns and most of Nick's clock. I made no headway in the game but hunkered down and tried to outlast him. On the final turns Nick moved a mostly healed eThagrosh onto his flag and then took several Martyr'd swings at Dartan, and then moved a fully stacked Foresaken into my mass of guys and blight bombed, catching Harby, who was camping 5. Nick rolled 7d6+8 on Harbinger, who was sat on 10 boxes. He did 9 damage. After that Nick had 10 seconds left on his clock and so forfeited the game, as he felt he couldn't get an assassination in 10 seconds on his next turn. We played out the next couple of turns anyway, and he missed the assassination by 1 box a second time! 

It was a good, fun game, and one that I would definitely have lost if not for the Deathclock saving my bacon again. As always it was a fun back and forth game like I've come to expect from Nick and I made a few stupid mistakes that he capitalised on well, but unfortunately I was up on time for most of the game despite starting first, but by the end of the game I had very few models left on the table. 

Overall I'm really enjoying this Harbinger build and how it's playing on the table. I'll have another game up next week with her as well, so tune in for more!

Don't forget to like Mitsuharu on Minis on Facebook for more regular updates, and go to Solid Ground Studios for your Warmachine and Hordes Terrain!

-M


Monday, 2 March 2015

Mitsuharu on Bat Reps - The Harbinger of Menoth vs Thagrosh the Messiah

Hey Guys, it's my latest bat rep, this time using Harbinger of Menoth as promised. I was using the same list that I had discussed in the previous Cogs in the TheoryMachine post:

The Harbinger of Menoth +5
-Heirophant -2
-Reckoner -8
-Devout -5
Minimum Choir -2
Wracks -1
Vassal of Menoth -2
Maximum Exemplar Errants with UA -10
Exemplar Errant Seneschal -2
Rhupert Carvolo -2
Covenant of Menoth -2
Minimum Holy Zealots with UA -6
Maximum Exemplar Bastions -8
Dartan Vilmon -3
Paladin of the Order of the Wall -2
Objective: Fuel Cache

I managed to get a game in this week against Nick from Solid Ground Studios (http://solidgroundstudios.co.uk) the best place to get all your warmachine and hordes terrain. Speaking of which he's recently donated a whole bunch of fully painted (by his own talented yet disgustingly modest hand) terrain from his latest collections to our LGS. It was on this lovely board, with two fully painted armies that we faced off. The game we were playing this week was Two Fronts from the 2015 Steamroller packet. 

Nick has been practicing recently with an eThagrosh build he's been toying with. Which means: Messiah off! Who is the most Christ-y? We shall see. Accompanying the Messiah of Everblight were three Scytheans, two Raeks, a max unit of Legionnaires with Farlior, a maximum Spawning Vessel, two Foresaken, a Shepherd, and a Feralgiest. 

Nick won the roll to go first, and decided to take the first turn since the terrain would have a minimal impact on his pathfinding Legion army. He deployed with his three Scytheans placed centrally with Thagrosh, with the Reaks and a Shepherd on one flank and the Legionnaires and the pot on the other side. On my side of the board I placed my Battlegroup centrally with the support staff, placing the Errants inside a forest opposite the Legionnaires and the zealots on the opposite flank with the bastions behind them. 


As usual for warmachine the first round consisted of a lot of running. Nick moved his army forwards, placing buffs out on them, putting unnatural aggression on a Scythean and Dragon's Blood on the Legionnaires. I also moved up, getting my Errants into the opposing zone, with the Zealots moving in and mini feating early to hold my zone. Harby moved up and feated, accompanied by the Devout, and then used Purification to clear off the upkeeps and animi. 


Being caught in Harbinger's feat meant that the majority of Nick's stuff spent the turn shuffling sideways, with three of the pot carriers commiting suicide by feat to top up the pot for a free shredder. The Legionaries moved out of the Scythean's path to allow him to crab walk into contest his own zone. Thagrosh used the recently spawned shredder's animus to put Tenacity out on almost all of the battlegroup, and then moved up, taking 5 points of damage and spawning another Shredder. 


I started off by using Harbinger to Purify, clearing all the tenacity and buffs back off the table. She then moved to the side, toe in on my own zone. The Zealots moved further into my zone and threw three bombs at a Raek, doing a couple of points of damage, followed up by the Bastions and Dartan. The Errant Seneschal charged a bundle of Legionnaires, killing two thanks to assault. My Reckoner used its Flare shot to lower the defence of the Scythean in the zone. I was feeling greedy and wanted to score 3 points in one turn, I was dominating my own zone and wanted to kill the Scythean contesting and the objective to net another 2 points. Retrospectively what I should have done is moved backwards, out of the threat range of the Scythean and then shot the objective to death and settle on a single, second point. As it happened three of the Errants advanced into melee with the objective and the rest took shots. One on the objective and the rest at the Scythean, failing to destroy either and horribly exposing my Errants, who Rhupert put tough on. 


Following this it was time for Nick to bring the thunder. Thagrosh moved up, using his spray to kill some zealots from the zone and put a little damage on the bastions. Then he feated. The Reaks cleared most of the rest of the zealots, while he Scythean devoured a bunch of Errants, especially since I stupidly self sacrificed his initial, allowing him to get the Chain Attack. The Legionnaires then charged in to kill another few of them. I failed every single tough roll all game. A shredder charged into the Reckoner to lock it up, but took a defensive strike from the Devout, who took most of its spirals. And then all the beasts activated again, killing more Errants and putting some more hurt on the bastions, while also destroying my objective, equalising our scenario points. The Reak also moved to engage the Reckoner. 


This had left me in a bad position as I was going to struggle to control either zone to score again for the game. Despite this it was time for some damage control. I fully loaded the Reckoner and then had the Devout move up and finish off the shredder engaging the Reckoner. Harbinger then activated, giving guided hand to the Bastions and using Cataclysm on the Raek engaging the Reckoner. The bastions then charged the two Raeks, two on the Reckoner one and the rest on the other. Only one each had the charge bonus, but it was enough to kill them both. This freed up the Reckoner to charge the nearest of the pair of Scytheans in my zone, getting both of them and the Shepherd in reach range. The Flare hit, and with battle did a reasonable amount of damage, lowering the DEF so that anything but double ones  would hit. And so the charge Attack rolled a 2. Typical. I bought two attacks but didn't quite manage to finish it, leaving me in a bad position for the next turn. To mitigate this slightly the Vassal moved up to enliven. Meanwhile in the other zone the remaining Errants did nothing but had tough put back on them. The Paladin moved into the Legionnaires using Impervious Wall to tie some of them up. 


Taking advantage of the Reckoner's fumble the nearby Shepherd and Foresaken moved in B2B to pin the Reckoner to deny enliven. The shepherd also helpfully healed up the Scythean, restoring its aspects to allow it to start attacking the Reckoner fully. It bought all the available attacks but only managed to reduce it to a single box instead of destroying it. The one box left was the right arm, meaning I still had his other Scythean locked down. To remedy this the Legionnaires killed a pot member and each other to fill up the pot and spawn a Harrier, who used a true strike charge to finish off the heavy. The Shredder polished off the last Errants in the zone and the Scythean who'd been solo all game charged the vassal and a bastion, killing them both. Thagrosh then charged a bastion, buying several attacks against the bastions and Dartan, hoping to clear the zone. Thanks to Martyrdom Dartan survived, but two of the remaining Bastions died. I was left with 5 boxes on Harbinger. The final Scythean, no longer tied down by the Reckoner also charged into the bastions, killing another but missing an initial thanks to awe, so didn't set off the Chain Attack. This left me Dartan, one Bastion and two zealots in the zone. It also left Thagrosh quite far forward and camping only two. 

This was my best chance to snatch victory from the jaws of defeat. I had been itching to check my ranges etc but hadn't wanted to tip my hand too early. As soon as my turn started I checked Harbinger's threat range and used a laser to check that she'd almost definitely be able to move along a line across the front arc of the Scythean and end up in melee with Thagrosh. I started my Hail Mary by having the Heirophant move up and give Harmonious Exhaultation to Harby. Dartan then moved around the Scythean, getting out of Harbinger's way. The remaining Bastion that had been Martyr'd back to life also shifted out of Harby's way before taking a swing at Thagrosh for 6 points that he elected not to transfer, leaving him with 9 boxes. Harby then charged in, auto-hitting with Providence. The charge Attack rolled exactly a 9, forcing him to transfer to a Scythean, and then I bought and boosted 3 more attacks. By the end of those he'd been forced to transfer with his last Fury and had 5 boxes remaining. I used the last 4 focus on Harbinger to cast a boosted Cataclysm, at with three dice doing dice +3 she couldn't fail to kill him, securing me a last minute win despite only having a handful of models left on the table!


This was a hard fought game and I felt that this was the best I've played against Nick, who is a more than capable player. As always when he puts models on the table it was a hugely enjoyable game and finally I managed to beat him! After being schooled by him multiple times I'm delighted to have finally managed to pull a win out of the bag against him. 

Looking back on the game I think my biggest mistakes were on my right flank, as I said above I should have moved the Errants back to shoot the objective instead of trying to be greedy on a much less likely outcome. Also, knowing how skilled a player Nick is it might have been more sensible to use an Ancilliary attack on the Reckoner on its failed charge to finish off the Scythean, since he succeeded in nullifying the enliven. Again, though, I did feel like this was the most effective game I've played so far against Nick and it was only a lucky assassination run that netted me the win, and it was very tight as to whether I'd be able to get it in! But I guess it's true - it's better to be lucky than good!

I'm finding that now I'm a slightly more experienced player the Harbinger is great to play with and can cause a lot of problems for an opponent. I'm looking forward to playing her some more in the coming weeks! Stay tuned!

And don't forget to like Mitsuharu on Minis on Facebook for more regular updates! And go buy some terrain from Solid Ground Studios while you're at it!

-M


Tuesday, 24 February 2015

Cogs in the TheoryMachine

Hi all, and welcome back to the latest installation of Cogs in the TheoryMachine! Following the Valentines Massacre results from a week ago, I decided I needed to get more practice with some of the more traditionally tournament viable casters for the faction. I'm pretty ok with my eFeora play, and I got a decent run through with both pSeverius and pKreoss when I started playing Menoth. The caster I really wanted to get to grips with, though, was Harbinger.


I don't think that there would be any argument that she's one of the best casters in Menoth, and probably the game as a whole. Having said that she can be tricky to play, and I have very limited experience playing with her. In fact if you skim back through the archives I took her to a Tournament at the Outpost last year with a single practice game and got fairly consistently schooled using her against more experienced oppenents. To overcome this I've decided that now is the time to get a handle on her starting by playing her for the next few weeks until I feel confident enough with her. 

The list

The Harbinger of Menoth +5
-Heirophant -2
-Reckoner -8
-Devout -5
Minimum Choir -2
Wracks -1
Vassal of Menoth -2
Maximum Exemplar Errants with UA -10
Exemplar Errant Seneschal -2
Rhupert Carvolo -2
Covenant of Menoth -2
Minimum Holy Zealots with UA -6
Maximum Exemplar Bastions -8
Dartan Vilmon -3
Paladin of the Order of the Wall -2
Objective: Fuel Cache



The idea with this list is all control and denial. The Errant package (Max Errants with UA, Seneschal, Rhupert and Covenant) is designed to be a massive pain for my opponent to get rid of while also dishing out a reasonable amount of damage to clear zones etc. with Hunter Quick Work shots from charging weaponmasters. The Zealots are also in the list for zone control, jamming and obviously super-fun bomb throwing japes. The Bastions form a second wave to counter attack whatever's left from the rest of the grind in the list, adding in a hard to shift force that can polish off any troublemakers. The Devout is in the list to offer squishy Harbinger some protection from ranged, while the Reckoner is there to handle any heavy ARM that comes up. The support package is the deluxe edition with choir, wracks, vassal and a Heirophant. Then finally Dartan and his little brother are in the list to offer an immovable object to sit on flags and in zones and simply not die. Add in all of Harbingers cool native abilities (Awe for the pseudo DEF buff, FOCUS 10 for... being awesome, and obviously martyrdom) and the list becomes hard to kill and pretty heavy hitting on the retaliation. 

Test Game 

Ok. Full disclosure: I did actually already use this list and I was going to write it up as a bat rep... but the game went long and the store was literally closing around us at the time, so it didn't end properly and I didn't feel like it reflected how the game was going. I played against a Legion list that included pThagrosh with a Carnivean, Angelius and Scythean, along with a max unit of Legionnaires, a max Spawning vessel, the Black Frost Shard, a Foresaken, a shepherd and a Throne. We played Two Fronts from the 2015 Steamroller. 

My list out attritioned throughout the game, wiping out swathes of Legion models, including killing all the heavies (and one twice). The Reckoner in particular was very effective, using Enliven and Assault to dodge charges from a heavy and then one round it in the next turn. The Errants did a great job of making a nuisance of themselves while also whittling down the Legionaries. I wiped out the majority of the force and survived a couple of long shot assassination attempts along the way. By the last real turn his force was a Harrier with one box, a shredder, the Throne, Thagrosh, a mostly dead Carnivean and the Blackfrost Shard, while I had only lost about half the Errants along with all the Zealots, and only had a single model (the Harrier) stopping me from controlling the opposing zone.

I was in a commanding position and could easily have gotten Harby to a safe position from which I could continue to attrition and ultimately win on scenario, which is what I would have done normally, but as the store was closing and we had to get finished, I instead went for the cool option of charging the Throne with Harbinger to remove the last big threat. I used a boosted Cataclysm and a couple of melee attacks to hurt it and then poured damage onto it, and the Reckoner killed the Carnivean. The Throne was left on 1 box when I was done, and so I allowed him to take his turn, and he managed to kill Harbinger using every model he had left on the table to pull it off. It's a shame that we didn't have more time to be able to play the game out properly as I feel if I played it safe I was in a strong position to win the game within a couple more turns. More importantly I felt that this game gave me a good chance to play around with her abilities and use them effectively in a real game. 

I'm really looking forward to having a another practice with her to hone my experience a little further. I'll be sure to tell you all about it as it happens!

Stay tuned for more, and don't forget to like Mitsuharu on Minis on Facebook for more updates!

-M




Saturday, 21 February 2015

Mini Thoughts - Gargantuans Wave 2

So, just like they hint-dropped at Adepticon, PP's SmogCon announcement was the next evolution of Gargantuans! More good news! And unlike the recently announced Colossals, these are pretty much all brand new beasties, not just variants on the old models. For anyone who hasn't seen it yet the video on the Gargantuans is here: http://privateerpress.com/privateer-press-prime-video-channel/gargantuans-evolved. 

Anyway here's my run down of the new Gribblies:

Glacier King


First up on the docket was the latest Troll model, the Glacier King. Horluk's newest buddy is a mountain king that's been in the fridge too long, and come out all badass. As well as a typical 'big fist' (yeah literally) he has something called 'Wind Thrower'. Possibly a crit freeze spray? Maybe not, have to wait and see on that one, but the fists definitely do have some kind of freeze ability. Its animus 'frozen ground' is a knockdown effect, and it sounds like it affects models within so many inches of it. Assuming that this Gargantuan has the same medicore MAT as its predecessor I'm sure auto hitting in melee will be a nice touch. Also it'll give any troll caster access to a small range knockdown effect too, which can be all kinds of useful. Just ask anyone who's seen pKreoss. On top of that it has an ability called 'snowfall' that grants concealment around it. While this might have a cost or a trigger, anything that can help a troll brick across the board with fewer casualties will always be appreciated. 

Storm Raptor


Next up was the Storm Raptor. And bird is the word. Described as 'Krueger's best friend' this little lightning pigeon is the latest addition to Circle. This is the fastest Gargantuan so far, at SPD 7, and with Flight this beastie can whip across the board pretty fast, ignoring terrain along the way. On top of that it has some combination of animi and special abilities that allow it to give boosted electrical attack and damage rolls. Meaning that this thing synergises like crazy with a bunch of other circle guns. Also giving Krueger access to an animus that can boost electrical attacks is just... I mean... Wow. 

Blightbringer


Now here's the one I'm most interested in. Legions new beastie, the Blightbringer. To be honest it's not... Exactly what I was expecting. It looks a lot more bug-like than the majority of Everblight's roster to date. It seems that this gargantuan is more of a utility piece like the new colossals. All they said was that it was constantly spewing ash that could take on a number of abilities. These include causing magic in the area to fail (limited range no spells? Or maybe even a nice little upkeep removal. Kinda AOE Banishing Ward?). Concealment to nearby models. I'm assuming some kind of Ashen Veil? I suppose there's enough prowl in Legion that it could have an extra layer there. And finally one that reduces 'defence and health of enemies' so maybe it'll be like Belphagor's animus or Saeryn's spell of the same name? Interesting. The way they're speaking about the Blighted Breath also imply it's an inherent ability, meanning that its animus is still unknown (more on that later). Those claws look pretty handy too!

Desert Hydra 


Typhon has effectively shown the world three heads are better than one. And what's better than three heads? Five. That's right. They've been talking about it in the fluff forever but it's finally on the tabletop. Skorne's new Gargantuan is the Hydra. Desert Hydra to be precise, although I'm not up enough on my extraordinary zoology to know how many sub-species of Hydra there are. Much like its younger cousin Typhon, the Hydra has the 'multiple heads' special rule. Meaning five heads get 5 initial attacks. That's five Sprays. Or Five Bite attacks. Or any combination of the two. And Five sprays off a huge base? That covers some ground. 


Oh, that's the other thing. There's a model for it. A very nice model. I mean, sure, it looks like a real pain in the ass to assemble and paint, but look at it. Worth. It. Other than the five heads thing (as if that's not enough for you) they didn't really go into much else about it. Its animus wasn't discussed either (I'm getting to it). This looks like a nice little addition to the Skorne forces (pending actual rules obviousl)y. 

Animi

I said I'd get to it! So you might have to bear with me a little on this one. First off the animi of the Blightbringer and Desert Hydra were conspicuous in their absence. Strange not to mention them when they did for the other two. However they also spoiled this art of the Blightbringer:


Now, when Exigence hit everyone was a bit confused by the Warbeast packs. I mean they sucked. I read dozens of articles and forum chains trying to figure out how they were supposed to work. It seemed like they were set up to fail. They didn't do anything that their factions couldn't do better, elsewhere already. Surely PP in their wisdom and foresight must've had a plan? But we couldn't see it. Maybe this is why. We didn't have all the pieces. Put these things together and maybe, just maybe the Blightbringer has something to offer Blight Wasps? Maybe it can spawn them? Or convert enemies into them? The art certainly indicates a link anyway. And from there I don't think it's too much of a leap to think that maybe the Hydra can do something similar for the Scarabs? Obviously this is all just speculation but it seems to make sense to me at least. 

Other Stuff

In addition to the Gargantuans the video had another little sneak at the end. A few flashes of something just as exciting but much less clear. A Gator with candles on his face? Epic Calandra? Some kind of imp gremlins? A Grotesque? Kromac? With Rathrok?!? If that's PP's way of apologising for the recent errata to Circle affecting Kromac then... 

Looks like there's some pretty exciting stuff coming our way in the next year or so. And I for one, can not wait. 

I'll leave you with one final image:


*slow respectful applause*

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-M