Sunday, 8 March 2015

Mitsuharu on Bat Reps - The Harbinger of Menoth vs Thagrosh, the Messiah, Redux

Hey wargamers, I'm back with my latest Bat rep and I'm still having practice games with Harbinger. I'm still using the same list, and I've had some success with it so far:

The Harbinger of Menoth +5
-Heirophant -2
-Reckoner -8
-Devout -5
Minimum Choir -2
Wracks -1
Vassal of Menoth -2
Maximum Exemplar Errants with UA -10
Exemplar Errant Seneschal -2
Rhupert Carvolo -2
Covenant of Menoth -2
Minimum Holy Zealots with UA -6
Maximum Exemplar Bastions -8
Dartan Vilmon -3
Paladin of the Order of the Wall -2
Objective: Fuel Cache

So after last week Nick wanted to have a rematch between Harby and eThagrosh. But before I get to the regularly scheduled battle report, I also managed to get another game in this week with Jayke's Cryx (http://hall-of-legends.blogspot.com/) with her too. Long story short we played Recon from SR2015. Jayke used an infantry spam pSkarre list vs my Harbinger, since he's practicing it for the ETC in a few months. I won the roll to go first, and basically feated to lock him out, and then used my second turn to completely surround the zone with my models to keep him out. This let me score 3 points on my turn 3, dominating the zone after destroying the objective. After that it was a grind, with him slowly clearing me out of the zone, and me not managing to kill a load of models. Despite this thanks to Martyrdom I was able to stick in the zone pretty tenaciously, even burning most of a stack of focus to maintain the martyring. Because his list was an infantry spam and my list was so hard to get rid of (Martyr'd, tough, no knockdown Bastions are a pain to shift) he clock'd out without scoring any points. So another win with Harby, and a game I wouldn't have won without the Deathclock, but when I noticed how much I was ahead on time I just played for it, trying to out-attrition, which is one of her specialities. 

Anyway. Back to the main battle report with Nick's Legion. Nick wanted a rematch from last week and so was using the same list too. It included Thagrosh, the Messiah, with 3 Scytheans, two Raeks, a max unit of Legionnaires with Farlior, a max Spawning Vessel, two Forsaken, two Shepherds and a Feralgiest. We rolled for scenario and got Close Quarters, and then I won first turn. (I didn't get any photos of either game, sorry, my phone's battery was dying and I'd forgotten my charger). 

I set up my Errant package across from the opposing flag, along with Dartan. Harbinger set up in the middle of the board with her jacks and support staff, with the zealots and bastions near my own flag. Nick set up his whole army fairly centrally, with the Raeks and a shepherd off to the flank opposite the Errants. I take my first turn and move everything up the board, and feated. Nick was pretty locked down in his turn and so moved only his heavies forward (apart from 3 pot carriers who went kamikaze to spawn a shredder) Thagrosh flew up behind a forest near his own flag and took 4 points of damage. 

In my turn my original plan had been to try and run the Errants far enough to control the enemy flag and try and move far enough up to prevent contesting of it. Instead I took advantage of Hunter from the Senechal to take 10 shots at Thagrosh with the Errants instead (they still moved up to the flag). I then rolled fire, reducing Thagrosh to only 4-5 boxes. Harbinger then moved up B2B with my flag to be able to score later. The Zealots then moved between her and a pair of Scytheans and used their minifeat to become a nice speed bump. The bastions followed them up, but much more slowly. My Paladins moved up to contest each flag in Imperisable Wall. At this point I realised I'd blocked off the charge lane I'd been hoping for my fully loaded Reckoner, and hadn't cast Crusader's call or Purification, so it just moved up and took a pot shot at a Scythean but achieved very little, annoyingly. 

Nick started his turn with feating and casting Manifest Destiny, moving further back, and into the forest, healing slightly. The Raeks, a Scythean and Shredder munched through most of the Errants. The other Scytheans moved around but could only get to the Zealots who were under Greater Destiny. A Shredder then moved right up to contest the flag nestled near the zealots. The Legionnaires then moved up the board using their minifeat on top of the Dragon's Blood that he'd upkept to become very high ARM. 

On my turn the zealots failed to kill the Shredder to free up the flag. They did throw a bomb at the Legionnaires and killed one. The remaining Errant took a spiteful swing at a Raek but missed. The bastions continued to move up to the flag. 

Nick moved his Legionaries and a Raek up to contest my flag and try and clear out my mass of stuff. The next couple of turns were fairly back and forth. My turn I managed to finish off the Shredder, and kill the Raek and the Legionnaire who were contesting my flag, letting me score one defensively. Meanwhile Dartan sat in Imperisable Wall 4" from his flag and within 10" of Harbinger. 

Unfortunately I didn't have photos or take notes so I'm a bit hazy on the late middle of this game so... Cliff notes. Nick kept pushing more and more models into contest my flag, and I failed to clear them out, but also managed to keep a strong presence on the board thanks to rolling multiple single points in a row with Martyrdom. This went on for a couple of turns and most of Nick's clock. I made no headway in the game but hunkered down and tried to outlast him. On the final turns Nick moved a mostly healed eThagrosh onto his flag and then took several Martyr'd swings at Dartan, and then moved a fully stacked Foresaken into my mass of guys and blight bombed, catching Harby, who was camping 5. Nick rolled 7d6+8 on Harbinger, who was sat on 10 boxes. He did 9 damage. After that Nick had 10 seconds left on his clock and so forfeited the game, as he felt he couldn't get an assassination in 10 seconds on his next turn. We played out the next couple of turns anyway, and he missed the assassination by 1 box a second time! 

It was a good, fun game, and one that I would definitely have lost if not for the Deathclock saving my bacon again. As always it was a fun back and forth game like I've come to expect from Nick and I made a few stupid mistakes that he capitalised on well, but unfortunately I was up on time for most of the game despite starting first, but by the end of the game I had very few models left on the table. 

Overall I'm really enjoying this Harbinger build and how it's playing on the table. I'll have another game up next week with her as well, so tune in for more!

Don't forget to like Mitsuharu on Minis on Facebook for more regular updates, and go to Solid Ground Studios for your Warmachine and Hordes Terrain!

-M


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