Thursday, 29 October 2015

Mitsuharu on Bat Reps - Thagrosh, the Messiah vs. Garryth, Blade of the Retribution

Hi everyone. The journeyman league is over and I'm back up to full points again! To celebrate being up to 50 points I decided to break out a new Warlock. After some consideration I decided to go with Thagrosh, the Messiah, since I love the sculpt and I wanted to play a badass! The list I built up for him was:

eThagrosh +3
-Scythean -9
-Scythean -9
-Scythean -9
-Shredder -2
-Raek -4
-Naga -5
Foresaken -2
Foresaken -2
Max Legionnaires -6
Incubus -5
Objective - Fuel Cashe

This list is heavy on beasts to benefit from the feat and Manifest Destiny. The Raek can help with infantry where needed and the Naga can scalpel out annoyances and lend its animus out where needed. Obviously Fuel Cashe helps the list to get out onto the board for free and the Foresaken also provide some fury management while being useful in their own right. The Legionnaires can jam up scenario well, especially with the incubus package to keep them in the zones for longer. 

Pre-Game

This week I managed to get a game against Retribution, a faction I've only played against a couple of times. My opponent decided to play Garryth with Sylys, Moros, a Griffon and a Chimera in his battlegroup. The rest of the army consisted of two units of Stormfall Archers, a max unit of Strike force with Eiryss3 and a whole mess of solos including Narn, Nayl, two assassins, two Magisters and an artificer. The scenario I rolled was Incoming and Rik, my opponent, won the roll for initiative. He decided to go first, since the terrain was almost completely symmetrical. 

Deployment 

Rik deployed his battlegroup centrally and then placed one unit of Stormfall Archers on each flank, supplementing this with the strike force on the flank near my zone and with his solos on the other flank. I deployed my battlegroup to the right of centre and had my legionnaires opposite the opposing zone on my left, along with the Naga to benefit from the nearby forest. 


Retribution Turn One

Rik started by having all of his models run forwards taking up positions far up the board. Eiryss moved into the forest in my zone accompanied by assassins. The Magisters and artificers advanced into jam the Ret zone. 

Ret: 0 Legion: 0


Legion Turn One 

On my turn I knew I was going to have to move into threat range of his army especially since he had so much ranged in his list. I advanced the Naga into the forest and ran everything else pretty much directly forward. Thagrosh put Unnatural Agression on a Scythean and Dragon's Blood on the Legionnaires. Then I braced for impact. 

Ret: 0 Legion: 0


Retribution Turn Two

For the most of Rik's turn he focused fire on my Warbeasts. One Scythean got hit with a Gallows to drag it out and then shot it with a bunch of Stormfall archers on that flank, putting the hurt on him. Nayl then charged in and did some more damage, joined by both of his jacks, seriously wounding my Scythean but only taking out the Spirit. On the same flank he also killed a pair of legionnaires, triggering Vengence and giving me a host token as well. On the other flank the Stormfall archers and Strike Force took pot shots at the another Scythean. The Assassins both charged into the Raek but, despite Decapitation they didn't manage to finish it. This was a pretty rough opening and a lot of damage to my army early on! 

Ret: 0 Legion: 0


Legion Turn Two

My turn was a complete disaster. I'll be honest - it went about as badly as any turn in any game I've ever played and I went a little bit on tilt, which is pretty rare for me. It felt like the whole turn was an uphill battle where I got punched in face every step. I started the turn by having the Legionnaires clear the path for my Scythean to advance into chain attack range of both lights and Narn. Unfortunately the way I did that was killing Nayl. Who was within 7.5" of Thagrosh, stripping all of his fury and totally crippling me for the rest of the turn. My two damaged beasts had both lost an aspect which I now couldn't heal. The engaged Scythean missed the chain attack and so totally failed to accomplish anything. On the other flank both of my other Scytheans charged the Strike Force and Stormfall Archers resepctively but only managed to kill Eiryss between them. The Incubus and Naga took attacks into the Magisters but missed everything even with boosts. Thagrosh then backed off, but because I was on tilt and not thinking I moved him out of control on my heavies on the flank. Overall the Nayl bomb damaged me and my morale, and I failed my mental command check and messed up my turn by not thinking. By the end of the turn the only thing I'd accomplished was killing two targets, one of whom stripped my fury. That and expose all my heavies. I resigned myself to the upcoming retaliation. 

Ret: 0 Legion: 0


Retribution Turn Three

Luckily for me the Retribution retaliation wasn't nearly as bad as it could've been. Both of my Foresaken were killed, one by a Mage Hunter Assassin and one by Narn when he was freed up by the two lights finishing off my critically wounded Scythean. Garryth moved up to give apparition to one of the jacks. The Stormfall archers set a bunch of my Legionnaires on fire with their bows. The engaged Stormfall archers and Strike force on the other flank were ineffective at handling the two remaining Scytheans, not struggling to hit but having a hard time breaking their relatively high armour. Even Moros, who joined in, had difficulty doing anything as he hadn't been allocated any focus this turn. Overall this turn wasn't nearly as bad as I was expecting given how much of a disaster my last turn had been. 

Ret: 0 Legion: 0

Legion Turn Three

No longer affected by Nayl I was able to get Thagrosh back up to full fury, though I did have to cut for three after stupidly moving him out of control on the Raek. That Raek, unable to drop the fury Frenzied and killed the Assassin engaging him. Thagrosh moved up and healed the aspects on the wounded Scythean before casting Manifest Destiny and using his feat. With manifest destiny up both Scytheans used all of their Fury to annihilate a whole bunch of elves. The central one took his attacks against Moros, using the tougher jack to trigger the Chain Attack, clearing off a bunch and finishing off the stealthy light. Meanwhile the Naga moved up and took out Narn with a shot. The Shredder gave Tenacity to Thagrosh and went rabid to put himself between the nearby jacks and my caster, clogging their charge lanes. The remaining Legionnaires made a nuisance of themselves in the Ret zone. Thanks to the feat I then moved the Naga back into the forest, had one Scythean kill another Strike Force member and the Raek killed the other assassin. The other Scythean advanced with his feat move right into Garryth and took a swing with Greater Destiny. It connected and left the elf caster with just five boxes. 

Ret: 0 Legion: 0


Retribution Turn Four

Garryth was now in a bit of a sticky situation. The priority was obviously stopping the Scythean he was engaged with before it killed him. To accomplish this he had the Griffon apparition backwards, out of Melee with the Legionnaire engaging him, along with the Chimera who did the same. Unfortunately for Rik he forgot to allocate anything to the Jacks and so when they moved back and engaged the Scythean they weren't able to finish him off, leaving him on a couple of boxes. This meant that Garryth had to come in and finish the job himself. Luckily it didn't take much from him to cut down the last few points of the heavy beast. The Stormfall Archers in the Ret zone moved up and took some shots on the Shredder but failed to kill him thanks to poor RAT. The Magisters and Artificers finished off the remaining Legionnaires giving me the last four Incubi. The remaining couple of Strike Force took some swings at the Scythean but were still unable to hurt him meaningfully. The remaining unit of Stormfall Archers advanced up and took some shots at the objective, not quite managing to destroy it to score a point. 

Ret: 0 Legion: 0


Legion Turn Four 

On my turn I could see that the attrition battle probably wasn't going to go my way at this point but Garryth was sat on only a medium camp and a couple of boxes so the path to victory seemed pretty clear. I considered trying for a spell assassination but the dice were a bit shaky and Thagrosh was a bit far out. I decided the best plan was to free up the last Scythean to do the job. First I produced the remaining four Incubus into the Ret zone. They spread out, making a bother in the zone and killing the Magisters, Sylys and a couple of the Stormfall archers on that flank. I then had Thagrosh move up and spray onto the Stormfall Archers on the other flank, boosting to hit two of them, clearing them out of the charge lane. Thags then cast Manifest Destiny and healed the aspects on the beasts. I then had the Raek advance around and finish off the last Stormfall, clearing the path for the Scythean. The heavy then activated and charged Garryth, taking two free strikes from the last of the Strike Force. Both hit bit did no meaningful damage. The Scythean boosted the charge attack and, with Manifest Destiny was able to land the hit, which was more than enough to put the caster down. 

Legion Assassination Victory


Post-Game

Despite the agonising second turn this game was good fun and it was cool to play against Ret as they're a faction I rarely see. It did feel good to be back up to 50 points too after playing smaller games for a few weeks! I was annoyed with myself for going so far on tilt in turn two and I did apologise after the game but thankfully Rik was very sporting about it and agreed that he'd have felt the same way if the roles were reversed. Luckily I managed to pull an assassination win out of the bag because otherwise I think it was pretty sketchy. I wouldn't like to have guessed who would've come out on top if the game went on a little longer! 

As always thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis 

-M

Wednesday, 21 October 2015

Journeyman League 2 - Weeks 5 & 6

Hey guys. Sorry for the irregular updates recently I've been really busy the past few weeks. I am still here though, don't worry! Hopefully I'll be back to some normality soon and the posts will be back on schedule! Anyway the Journeyman League at my local store is still running and I've had a game the past two weeks. I upgraded my vanilla 25 point eVayl list to a 35 point tier 4 machinations of Shadows list:

eVayl +6
Machinations of Shadow - Tier 4
-Seraph -7
-Scythean -8
-Angelius -8
-Angelius -8
Shepherd -1
Max Spawning Vessel -3
Max Legionnaires -6
Objective - Arcane Wonder

This is a pretty solid list with a nice jam and 4 extra points thanks to the tier. Basically this drops the Raek from the last couple of weeks and instead gets two Angelii. Not a bad trade at all!

In week five I tried this list out against Nick with his 'only Cryx in the village'. He'd gone for Gorehade1 as his alternate caster with bane swarm, featuring a max unit of Knights and Thralls with UA along with Darragh, Tartarus and Gorman in support. Nick ran all his stuff up and I went for a crazy long shot assassination using his Slayer as a oraculus channeller, throwing everything I had at Goreshade. Unfortunately I forgot a crucial slipstream and so was short on the Angelius and lost my armour pierce. Thanks to this stupid mistake I essentially allowed his Cryx to take out the majority of my remaining forces that were now exposed. I conceded the game after a couple of turns of trying to finish off Goreshade when he was no more dead and I had nothing left to win the game. I realised that it's stupid to go for anything other than a solid assassination when this list is so capable of attrition and control. I decided to completely remove assassination from my mental win conditions. Now it's there if a good line opens itself up but it is not going to be my actual strategy. 

For week six, the finale, I had a game against Rik whose Circle I'd played in week one. He was still playing pKaya but was now running a beast heavy list with a Shadowhorn, a Feral, a Warpwolf, a Rotterhorn and a Wilder (who isn't a beast but is in the battlegroup so...) as well as a minimum unit of Ravagers and a unit of shifting stones capped off with the feralgeist. In this game we were playing Destructuon. The circle played a 'hit and run' style, getting in to kill my screening line of Legionnaires and then pull back out of my heavies' threat ranges to avoid retaliation. This was a sneaky plan but it did leave a minimal presence in the zone, which allowed me to kill the couple of models in the zone and repulse out the rest then clear off the objective with a Scythean to dominate, leaving me with 3 points. Rik essentially had the choice between feeding me his beasts or not holding the zone. He tried to hit me hard enough to take a couple of heavies and pulled back, but all my beasts were still alive. He had a feralgeist in the zone but Vayl killed it with a decent Oraculus shot, dominating again for the win. 

Overall I really enjoyed using this list and to be honest I've enjoyed the journeyman overall. It's cool to be able to get a few games each night at the lower points and then you really appreciate the higher points more when you can get back to playing 'proper' games! Think I'll try something new next week, though! Plus I've learned a few hard lessons about my lists too!

Hopefully as of next week I'll be back to regular updates as well as photos and more! 

As always thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis 

-M

Tuesday, 6 October 2015

Journeyman League 2 - Weeks 3 & 4

Hi everyone, it's time for another look in on my JML experience so far! I didn't post anything last week on my games so I'll cover them quickly now. The reason that I didn't post anything about them was that in both games I had last week I got thoroughly schooled in really quick games. I didn't feel like they'd make for very interesting reading. Which is no offence to my opponents who played really well and were great sports, more that I was so bad it undermined that!

So last week was the advance up to 25 points. In my first game I played with a minimum unit of hex hunters and a naga added to my 15 point list. I got a game against SGS Nick's dirty Merc Cryx. He was using pDenny with a max unit of Nyss along with the Devil's Shadows Mutineers and Rockbottom added to the slayer and bonejack he'd started off with. Under Denny's feat I managed to get my Scythean removed from the table along with most of my hex hunters. I ran out of models really quickly after that and took practically nothing off the board in return thanks to the feat, until I was completely off the board and he won the game. My second game was against Dave, our PG, who was using Cephalyx with Exulon Thexus. He had a max unit of Croe's Cutthroats and two monstrosities. I decided to change up my list going with Typhon and a Foresaken with my starting battlegroup. Again I achieved nothing, killing maybe 2 Cutthroats in return for losing all my models. As I said, I did not do well. At all. 

This week, though, was the caster swap option. After some thought I decided to go with eVayl for my swap. I was considering going another way, and maybe choosing eAbby or something instead but ultimately I decided to stick with my original thought of using eVayl. The list I was using with her was:

eVayl +6
-Seraph -8
-Scythean -9
-Reak -4
Shepherd -1
Max Spawning Vessel -3
Max Legionnaires -6
Objective - Arcane Wonder

The Legionnaires provide a good screen for the list while also feeding the pot. The Raek is always a fun option, too. I managed to get two games with the list this week:

Game One 

My first game this week was against eXerxis used by Ben, who'd also gone epic from his starting caster. He had a bonded Aradus Sentinel, a Krea, two drakes, a Savage and a max unit of Paingivers along with a Willbreaker. We were playing Recon. I got the first turn and moved up the board. eXerxis moved right up as far as he could. Seeing the opportunity I had Vayl boost two Obliterations into Xerxis but only did a handful of damage. My Scythean activated but his charge came up short on Xerxis by a fraction of an inch, leaving him exposed. After that I started losing the attrition really quickly and tossed another couple of assassination runs into Xerxis but my dice needed to be high but came up consistently low throughout. In the end Vayl was flapping in the breeze and got killed by a Cyclops. Another disappointment but at least this game I felt like I didn't get absolutely pounded into the ground! 

Game Two

In my second game I played Will, who was continuing his experimentation with Cygnar, this week he was trying to learn Hayley3 as his alternate. His list had a Grenadier and a Centurion as well as a unit of Trenchers and a unit of Commandos, each with a chain gun. He took first turn and jammed into the zone (still playing Recon). My Seraph finally did something useful and managed to gun down the Trenchers with a strafe. On Will's second turn he did a bunch of shooting and pumped out spells to buff his stuff. He did around half damage to my Scythean and Reak and all but wiped out the Legionnaires. On my turn Hayley3 was on a 0 camp with Temporal Flux up. I cleared the last of the Trenchers out of the zone with the Seraph to allow me to spawn a Harrier who flew up the board to within 8" of Hayley Prime. Vayl then shot the Harrier in the back with the oraculus, feating a boosted Icy Grip through it onto Hayley, getting the -2 defence to balance the Flux and then boosted two Obliterations into her, managing to do just enough damage to kill her, netting me an assassination win and breaking my losing streak!

Wrap-Up

I really enjoyed playing with eVayl, the utility of her feat is really fun and she has high jinks to the max. I finally felt like the Seraph did something other than just supply its awesome animus. I'm glad I went for her instead of any of the other options I was considering. Especially since next week we go up to 35 points and I can play tier 4 machinations of shadow!

So until then, thanks for reading, and don't forget to check out the Facebook page and 'like' for regular post updates, photos and more at www.facebook.com/Mitsuharuonminis 

-M